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Update plugin version to 2.2.6
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MortezaNedaei committed Apr 20, 2024
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58 changes: 58 additions & 0 deletions .github/workflows/publish.yml
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# This is a basic workflow to help you get started with Actions

name: 🚀 Publish TapsellPlus Unity Release TAG

# Controls when the workflow will run
on: push

jobs:
build:
name: ⚙️ Release
runs-on: ubuntu-latest
steps:

- name: 🛠️ Get Current Date
id: date
run: |
echo "::set-output name=date::$(date +'%Y-%m-%d')"
- name: 🔃 Checkout branch "master"
uses: actions/checkout@v3
with:
ref: 'master'

- name: 🔖 Get Unity Version
id: version
run: |
TAG_VERSION=$(cat ProjectSettings/ProjectSettings.asset | grep "bundleVersion:.*" | awk '{ print $2}')
echo "$TAG_VERSION"
echo "::set-output name=tag_name::v${TAG_VERSION}"
echo "::set-output name=release_name::TapsellPlusUnity-v${TAG_VERSION:-Package}"
- name: 📢 Prepare Release Notes
id: release_notes
run: |
awk '/^# / {s++} s == 1 {print}' CHANGELOG.md > /tmp/release_notes.md
echo "::set-output name=path::/tmp/release_notes.md"
- name: 🛎️ Create Release + TAG
id: release-snapshot
uses: softprops/action-gh-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ steps.version.outputs.tag_name }}
name: ${{ steps.version.outputs.release_name }}
body: ${{ steps.date.outputs.date }}
body_path: ${{ steps.release_notes.outputs.path }}
target_commitish: ${{ github.sha }}
draft: false
prerelease: false
generate_release_notes: true

files: |
release/tapsell-plus-unity-*.unitypackage
release/tapsell-plus-admob-lite-*.unitypackage
CHANGELOG.md
84 changes: 84 additions & 0 deletions .gitignore
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# =============== #
# Unity generated #
# =============== #
Logs/
[Bb]uild/
/[Bb]uilds/
[Ll]ibrary/
[Ll]ocal[Cc]ache/
[Oo]bj/
[Tt]emp/
[Uu]nityGenerated/
UserSettings/
/Assets/AssetStoreTools*
/debug_BackUpThisFolder_ButDontShipItWithYourGame
*.apk
*.meta
*.aar

# =============== #
# License files #
# =============== #
*.alf
*.ulf

# =============== #
# Crash reports #
# =============== #
sysinfo.txt
*.stackdump

# =============== #
# Local persoanl configs #
# =============== #
config.properties

# ===================================== #
# Visual Studio / Rider /MonoDevelop generated #
# ===================================== #
[Ee]xported[Oo]bj/
.vs/
.idea/
/*.userprefs
/*.csproj
/*.pidb
*.pidb.meta
/*.suo
/*.sln*
/*.user
/*.unityproj
/*.booproj
.consulo/
/*.tmp
/*.svd

# ============ #
# OS generated #
# ============ #
.DS_Store*
Assets/DS_Store*
Assets/Plugins/DS_Store*
Assets/Plugins/.DS_Store
Assets/.DS_Store
._*
.Spotlight-V100
.Trashes
Icon?
ehthumbs.db
[Tt]humbs.db
[Dd]esktop.ini
Corridor/Library/ShaderCache/
Corridor/Library/metadata/


# ============ #
# Tapsell plus #
# ============ #

Assets/Plugins/Android/*.[ja]ar
# Avoid publishing manually created packages. CI must do that
#tapsell-plus-unity-*.unitypackage

test_BurstDebugInformation_DoNotShip/
test_BackUpThisFolder_ButDontShipItWithYourGame/
apk_BackUpThisFolder_ButDontShipItWithYourGame/
6 changes: 6 additions & 0 deletions .vsconfig
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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
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