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# This is a basic workflow to help you get started with Actions | ||
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name: 🚀 Publish TapsellPlus Unity Release TAG | ||
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# Controls when the workflow will run | ||
on: push | ||
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jobs: | ||
build: | ||
name: ⚙️ Release | ||
runs-on: ubuntu-latest | ||
steps: | ||
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- name: 🛠️ Get Current Date | ||
id: date | ||
run: | | ||
echo "::set-output name=date::$(date +'%Y-%m-%d')" | ||
- name: 🔃 Checkout branch "master" | ||
uses: actions/checkout@v3 | ||
with: | ||
ref: 'master' | ||
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- name: 🔖 Get Unity Version | ||
id: version | ||
run: | | ||
TAG_VERSION=$(cat ProjectSettings/ProjectSettings.asset | grep "bundleVersion:.*" | awk '{ print $2}') | ||
echo "$TAG_VERSION" | ||
echo "::set-output name=tag_name::v${TAG_VERSION}" | ||
echo "::set-output name=release_name::TapsellPlusUnity-v${TAG_VERSION:-Package}" | ||
- name: 📢 Prepare Release Notes | ||
id: release_notes | ||
run: | | ||
awk '/^# / {s++} s == 1 {print}' CHANGELOG.md > /tmp/release_notes.md | ||
echo "::set-output name=path::/tmp/release_notes.md" | ||
- name: 🛎️ Create Release + TAG | ||
id: release-snapshot | ||
uses: softprops/action-gh-release@v1 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
tag_name: ${{ steps.version.outputs.tag_name }} | ||
name: ${{ steps.version.outputs.release_name }} | ||
body: ${{ steps.date.outputs.date }} | ||
body_path: ${{ steps.release_notes.outputs.path }} | ||
target_commitish: ${{ github.sha }} | ||
draft: false | ||
prerelease: false | ||
generate_release_notes: true | ||
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files: | | ||
release/tapsell-plus-unity-*.unitypackage | ||
release/tapsell-plus-admob-lite-*.unitypackage | ||
CHANGELOG.md |
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# =============== # | ||
# Unity generated # | ||
# =============== # | ||
Logs/ | ||
[Bb]uild/ | ||
/[Bb]uilds/ | ||
[Ll]ibrary/ | ||
[Ll]ocal[Cc]ache/ | ||
[Oo]bj/ | ||
[Tt]emp/ | ||
[Uu]nityGenerated/ | ||
UserSettings/ | ||
/Assets/AssetStoreTools* | ||
/debug_BackUpThisFolder_ButDontShipItWithYourGame | ||
*.apk | ||
*.meta | ||
*.aar | ||
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# =============== # | ||
# License files # | ||
# =============== # | ||
*.alf | ||
*.ulf | ||
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# =============== # | ||
# Crash reports # | ||
# =============== # | ||
sysinfo.txt | ||
*.stackdump | ||
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# =============== # | ||
# Local persoanl configs # | ||
# =============== # | ||
config.properties | ||
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# ===================================== # | ||
# Visual Studio / Rider /MonoDevelop generated # | ||
# ===================================== # | ||
[Ee]xported[Oo]bj/ | ||
.vs/ | ||
.idea/ | ||
/*.userprefs | ||
/*.csproj | ||
/*.pidb | ||
*.pidb.meta | ||
/*.suo | ||
/*.sln* | ||
/*.user | ||
/*.unityproj | ||
/*.booproj | ||
.consulo/ | ||
/*.tmp | ||
/*.svd | ||
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# ============ # | ||
# OS generated # | ||
# ============ # | ||
.DS_Store* | ||
Assets/DS_Store* | ||
Assets/Plugins/DS_Store* | ||
Assets/Plugins/.DS_Store | ||
Assets/.DS_Store | ||
._* | ||
.Spotlight-V100 | ||
.Trashes | ||
Icon? | ||
ehthumbs.db | ||
[Tt]humbs.db | ||
[Dd]esktop.ini | ||
Corridor/Library/ShaderCache/ | ||
Corridor/Library/metadata/ | ||
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# ============ # | ||
# Tapsell plus # | ||
# ============ # | ||
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Assets/Plugins/Android/*.[ja]ar | ||
# Avoid publishing manually created packages. CI must do that | ||
#tapsell-plus-unity-*.unitypackage | ||
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test_BurstDebugInformation_DoNotShip/ | ||
test_BackUpThisFolder_ButDontShipItWithYourGame/ | ||
apk_BackUpThisFolder_ButDontShipItWithYourGame/ |
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{ | ||
"version": "1.0", | ||
"components": [ | ||
"Microsoft.VisualStudio.Workload.ManagedGame" | ||
] | ||
} |
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