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File System #17
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Merged
File System #17
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…rm-specific 'resources' folders
This is the simplest interface we can implement on both mobile platforms, but I don't like how unsafe it is (the caller has to manually deallocate the read buffer)
The AssetManager for the MainActivity must now be passed in on construction of the renderer
…to reference assets from the core project
Scope is now clarified as obtaining strings from internal resource files; OSX and iOS now both use Foundation functions to load a file into a string - It is tempting to share a platform file for OSX and iOS but but they will diverge again once input is implemented.
Don't merge; just discovered a bug on android. |
Good to merge! |
Looks good. Merging. |
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Enables read-only access to text files bundled with the application.
I chose to provide a function exclusively for text like shaders, config files, json, etc. because all of our other file needs will likely require significantly different (and possibly platform-specific) implementations. Textures should be loaded with Core Image on iOS (and maybe libpng on Android), cache files might use an SQL database (or maybe Core Storage on iOS); basically, I concluded that writing a totally general file I/O protocol would be a waste.
Also: I've converted the OS X platform file to objective-c++ because the Foundation framework makes file I/O really easy (and possibly faster). I see no downside to using objective-c where reasonable.