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Instanced attribute sets #91
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dedoardo
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945611f
Initial support for instanced attributes
dedoardo f33f6f6
Indexing instanced attributes by interpolation type
dedoardo c2f6fd7
Replaced particle_index with instance index
dedoardo 583d73e
Removed duplicated attributes
dedoardo 7e8291c
Do not duplicate attributes
dedoardo ead81e2
Update object offset only if necessary
dedoardo d5f67a9
Removed debugging comments
dedoardo dadb64b
Merge branch 'master' into feature/instanced_attributes
skwerner 725a4fe
Fixed uninitialized variable
skwerner ddb9c1f
Fixed double initialization. Better encapsulation of instances. More …
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Honestly, I have problems wrapping my head around this PR to understand what is going on. How
numkeys
is different thannumverts
and whynumfaces
has been added. I suspect that keys are actually vertices for curves? And whynumfaces
is important for instancing. Is because we want to override face attributes?There was a problem hiding this comment.
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Yes, the goal is to override attributes with different interpolation (or element in cycles speak). If an attribute has
ATTR_ELEMENT_VERTEX
interpolation, we want to bump the offset by the number of vertices.The current code was using numkeys for points in a cloud, while attributes authored on those point have ATTR_ELEMENT_VERTEX as interpolation. If we wanted to branch on the type of geometry to calculate the indexed offset, the code would have to be scattered and duplicated in the various
primitive_*_attribute
. I decided to make that change to streamline the logic.So far numkeys/numverts was being used for motion blur positions, so faces wasn't needed until now. I know that on the delegate side we currently only support constants, but the USD point instancer specification doesn't impose this limit so I went for a more generic approach. And for completeness.
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If you are talking about the fact that numkeys and numverts are never set together and we could avoid using one of them, I totally agree. It hasn't been done in this PR to limit the number of changes as it would require patching more parts of the code.