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Here is a little story. We used to use the `click` event listener on the window to try and detect whether we clicked outside of the main area we are working in. This all worked fine, until we got a bug report that it didn't work properly on Mobile, especially iOS. After a bit of debugging we switched this behaviour to use `pointerdown` instead of the `click` event listener. Worked great! Maybe... The reason the `click` didn't work was because of another bug fix. In React if you render a `<form><Dialog></form>` and your `Dialog` contains a button without a type, (or an input where you press enter) then the form would submit... even though we portalled the `Dialog` to a different location, but it bubbled the event up via the SyntethicEvent System. To fix this, we've added a "simple" `onClick(e) { e.stopPropagation() }` to make sure that click events didn't leak out. Alright no worries, but, now that we switched to `pointerdown` we got another bug report that it didn't work on older iOS devices. Fine, let's add a `mousedown` next to the `pointerdown` event. Now this works all great! Maybe... This doesn't work quite as we expected because it could happen that both events fire and then the `onClose` of the Dialog component would fire twice. In fact, there is an open issue about this: #1490 at the time of writing this commit message. We tried to only call the close function once by checking if those events happen within the same "tick", which is not always the case... Alright, let's ignore that issue for a second, there is another issue that popped up... If you have a Dialog that is scrollable (because it is greater than the current viewport) then a wild scrollbar appears (what a weird Pokémon). The moment you try to click the scrollbar or drag it the Dialog closes. What in the world...? Well... turns out that `pointerdown` gets fired if you happen to "click" (or touch) on the scrollbar. A click event does not get fired. No worries we can fix this! Maybe... (Narrator: ... nope ...) One thing we can try is to measure the scrollbar width, and if you happen to click near the edge then we ignore this click. You can think of it like `let safeArea = viewportWidth - scrollBarWidth`. Everything works great now! Maybe... Well, let me tell you about macOS and "floating" scrollbars... you can't measure those... AAAAAAAARGHHHH Alright, scratch that, let's add an invisible 20px gap all around the viewport without measuring as a safe area. Nobody will click in the 20px gap, right, right?! Everything works great now! Maybe... Mobile devices, yep, Dialogs are used there as well and usually there is not a lot of room around those Dialogs so you almost always hit the "safe area". Should we now try and detect the device people are using...? /me takes a deep breath... Inhales... Exhales... Alright, time to start thinking again... The outside click with a "simple" click worked on Menu and Listbox not on the Dialog so this should be enough right? WAIT A MINUTE Remember this piece of code from earlier: ```js onClick(event) { event.stopPropagation() } ``` The click event never ever reaches the `window` so we can't detect the click outside... Let's move that code to the `Dialog.Panel` instead of on the `Dialog` itself, this will make sure that we stop the click event from leaking if you happen to nest a Dialog in a form and have a submitable button/input in the `Dialog.Panel`. But if you click outside of the `Dialog.Panel` the "click" event will bubble to the `window` so that we can detect a click and check whether it was outside or not. Time to start cleaning: - ☑️ Remove all the scrollbar measuring code... - Closing works on mobile now, no more safe area hack - ☑️ Remove the pointerdown & mousedown event - Outside click doesn't fire twice anymore - ☑️ Use a "simple" click event listener - We can click the scrollbar and the browser ignores it for us All issues have been fixed! (Until the next one of course...)
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