remove requestAnimationFrame stuff, convert time ranges to {start, end} objects #832
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Follow-up to #819. Rather than using
requestAnimationFrame
, we're just binding to media events, which prevents unnecessary updates at 60fps.It also converts the idiotic
TimeRanges
object into an array like[{start, 0, end: 42}]
.This needs some additional follow-up work to reach its true potential — we need to coalesce updates that belong to the same event, and use
requestAnimationFrame
forplayed
updates (but only when playing, and combined withcurrentTime
bindings. Currently it usestimeupdate
which only fires about 4 times a second). That will involve some refactoring, so I've left it out of this PR for now.