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Replace bitmaps entirely with SVG renderers. Link nanovg as a library
to parse SVG and implement CScalableBitmap so that it renders SVG if
found. Import SVG assets. Render into an offscreen buffer so that the
rendering only occurs when dimensions change. Modify linux and
windows resource mechanisms to point at svg. Modify macos bundle to
include SVG.
Co-authored-by: Dave P [email protected]
Co-authored-by: Paul Walker [email protected]
Closes #400 (aseet scaling)
Closes #368 (asset arity)
Closes #647 (render with svg)
Closes #395 (asset size)
Closes #305 (zoom revisited)