-
Notifications
You must be signed in to change notification settings - Fork 404
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Re-implement the VU meter for two reasons #639
Comments
Also couples to #556 |
baconpaul
added a commit
to baconpaul/surge
that referenced
this issue
Feb 21, 2019
The VU Meter was a cause of substantial idle load. In a 30 second timer sample, a full half second was spent drawing background images - as much time as was spent filling up the audio buffer with no sound. There were a couple of key reasons for this: 1. The VU Meter invalidates every idle even if value hasn't changed 2. When the VU meter invalidates even legitimately it forces a full repaint of the background image into a clip rect because that's what VSTGUI::CViewContainer does So - somewhat unsatisfactorily in the second case - this diff fixes those by only invalidating when value changes (which is great for idle) and supressing the background image repaint using knowledge of the placement of the VU meter (which is fragile and unsatisfying but the only option we have given the protection of VSTGUI::CFrame's final status and so on). While at it, replace the pixel painted edges so the VU meeter has a better boundary when zoomed. Closes surge-synthesizer#639 - Re-Implement VU Meter Addresses parts of surge-synthesizer#446 and surge-synthesizer#556; performance and pixely bits
baconpaul
added a commit
to baconpaul/surge
that referenced
this issue
Feb 21, 2019
The VU Meter was a cause of substantial idle load. In a 30 second timer sample, a full half second was spent drawing background images - as much time as was spent filling up the audio buffer with no sound. There were a couple of key reasons for this: 1. The VU Meter invalidates every idle even if value hasn't changed 2. When the VU meter invalidates even legitimately it forces a full repaint of the background image into a clip rect because that's what VSTGUI::CViewContainer does So - somewhat unsatisfactorily in the second case - this diff fixes those by only invalidating when value changes (which is great for idle) and supressing the background image repaint using knowledge of the placement of the VU meter (which is fragile and unsatisfying but the only option we have given the protection of VSTGUI::CFrame's final status and so on). While at it, replace the pixel painted edges so the VU meeter has a better boundary when zoomed. Closes surge-synthesizer#639 - Re-Implement VU Meter Addresses parts of surge-synthesizer#446 and surge-synthesizer#556; performance and pixely bits
Merged
baconpaul
added
Linux
Issues which only occur on Linux
and removed
Linux
Issues which only occur on Linux
labels
Feb 21, 2019
baconpaul
added a commit
that referenced
this issue
Feb 23, 2019
The VU Meter was a cause of substantial idle load. In a 30 second timer sample, a full half second was spent drawing background images - as much time as was spent filling up the audio buffer with no sound. There were a couple of key reasons for this: 1. The VU Meter invalidates every idle even if value hasn't changed 2. When the VU meter invalidates even legitimately it forces a full repaint of the background image into a clip rect because that's what VSTGUI::CViewContainer does So - somewhat unsatisfactorily in the second case - this diff fixes those by only invalidating when value changes (which is great for idle) and supressing the background image repaint using knowledge of the placement of the VU meter (which is fragile and unsatisfying but the only option we have given the protection of VSTGUI::CFrame's final status and so on). While at it, replace the pixel painted edges so the VU meeter has a better boundary when zoomed. Closes #639 - Re-Implement VU Meter Addresses parts of #446 and #556; performance and pixely bits
baconpaul
added a commit
to baconpaul/surge
that referenced
this issue
Jul 10, 2019
The VU Meter was a cause of substantial idle load. In a 30 second timer sample, a full half second was spent drawing background images - as much time as was spent filling up the audio buffer with no sound. There were a couple of key reasons for this: 1. The VU Meter invalidates every idle even if value hasn't changed 2. When the VU meter invalidates even legitimately it forces a full repaint of the background image into a clip rect because that's what VSTGUI::CViewContainer does So - somewhat unsatisfactorily in the second case - this diff fixes those by only invalidating when value changes (which is great for idle) and supressing the background image repaint using knowledge of the placement of the VU meter (which is fragile and unsatisfying but the only option we have given the protection of VSTGUI::CFrame's final status and so on). While at it, replace the pixel painted edges so the VU meeter has a better boundary when zoomed. Closes surge-synthesizer#639 - Re-Implement VU Meter Addresses parts of surge-synthesizer#446 and surge-synthesizer#556; performance and pixely bits Former-commit-id: 0e650308bda2a949e7c32265c3c534c9252835ec [formerly b51bdd2] Former-commit-id: 075d28ec6fb51087fe96dcac3aa76def95574427 Former-commit-id: ce8d1c8ea41323ee2fce9dab210c644cbc9de14a
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
There are two reasons I would like to re-implement the VU meter
1: It invalidates and invalidates the background of its parent on every call. This means we are doing lots of redraw calls to the background bitmap. Some careful subclassing to suppress invalidation to the background is probably the way to go
2: It looks like pixel bits at high zoom since it is using pixels to draw rather than paths.
So add this to the list.
Couples to #446
The text was updated successfully, but these errors were encountered: