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Mod list doesn't use proper mod f01 depth #5562

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mkruselj opened this issue Dec 6, 2021 · 3 comments · Fixed by #5568
Closed

Mod list doesn't use proper mod f01 depth #5562

mkruselj opened this issue Dec 6, 2021 · 3 comments · Fixed by #5568
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Bug Report Item submitted using the Bug Report template Modulation Modulation related issues UI Issues related to UI look&feel
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@mkruselj
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mkruselj commented Dec 6, 2021

image
image

@mkruselj mkruselj added UI Issues related to UI look&feel Modulation Modulation related issues Bug Report Item submitted using the Bug Report template labels Dec 6, 2021
@mkruselj mkruselj added this to the Surge XT 1.0 milestone Dec 6, 2021
@baconpaul
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Huh tbis should use the exact same code as the infowindow display - interresting

@baconpaul
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So this is the exact same code as the infowindow
and the info window doesn't show units for the bounds

but the problem isn't units; its that i'm not converting from f01 to native properly so real bug here

Check out the discrepancy between the info window and the moldiest for pitch here.

Screen Shot 2021-12-06 at 8 00 58 AM

@baconpaul baconpaul changed the title Mod list doesn't use proper parameter units for mod depth Mod list doesn't use proper mod f01 depth Dec 6, 2021
@baconpaul
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Screen Shot 2021-12-06 at 8 04 31 AM

And fixed!

baconpaul added a commit to baconpaul/surge that referenced this issue Dec 6, 2021
We were using getModulation not getModDepth which is the
difference between the scaled and 01 apis, so mod list was
inconsistent display with infowindow.

Closes surge-synthesizer#5562
baconpaul added a commit that referenced this issue Dec 6, 2021
We were using getModulation not getModDepth which is the
difference between the scaled and 01 apis, so mod list was
inconsistent display with infowindow.

Closes #5562
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Labels
Bug Report Item submitted using the Bug Report template Modulation Modulation related issues UI Issues related to UI look&feel
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