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Init Saw
Pull in an FX
SLFO1 A -> FX param A
Flip to scene B
SLFO1 A still paints "light" (as if it is modulating something) but RMB doesn't work
So this is UI state only.
The text was updated successfully, but these errors were encountered:
There were a collection of problems in the new UI along with
the cross-scene stuff mostly involving mistakes around whether
a modulator was cross-scene or not. So
1. Make sure to always assigne macros and other non-split sources
from an artificial scene 0
2. When iterating to show menus and clear, make sure you show
all the targets for non-split sources
3. Read appropriate scene split state when activating items,
which means an SLFO -> global in scene A didn't stay 'lit' in
scene b
Closessurge-synthesizer#5180Closessurge-synthesizer#5191
There were a collection of problems in the new UI along with
the cross-scene stuff mostly involving mistakes around whether
a modulator was cross-scene or not. So
1. Make sure to always assigne macros and other non-split sources
from an artificial scene 0
2. When iterating to show menus and clear, make sure you show
all the targets for non-split sources
3. Read appropriate scene split state when activating items,
which means an SLFO -> global in scene A didn't stay 'lit' in
scene b
Closes#5180Closes#5191
Init Saw
Pull in an FX
SLFO1 A -> FX param A
Flip to scene B
SLFO1 A still paints "light" (as if it is modulating something) but RMB doesn't work
So this is UI state only.
The text was updated successfully, but these errors were encountered: