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MSEG editor visually choppy compared to 1.9 #4929

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mkruselj opened this issue Aug 27, 2021 · 1 comment · Fixed by #5044 or #5046
Closed

MSEG editor visually choppy compared to 1.9 #4929

mkruselj opened this issue Aug 27, 2021 · 1 comment · Fixed by #5044 or #5046
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Before Beta If these are open we can't really call ourselves beta Bug Report Item submitted using the Bug Report template Performance Rebuild With JUCE Issues pertaining to porting Surge from VSTGUI to JUCE UI Issues related to UI look&feel
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@mkruselj
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Please profile. Things feel like 4 times slower visually. Here's a 30 FPS GIF that hopefully showcases a bit of what is happening.

msegchoppy

@mkruselj mkruselj added UI Issues related to UI look&feel Performance Bug Report Item submitted using the Bug Report template Rebuild With JUCE Issues pertaining to porting Surge from VSTGUI to JUCE labels Aug 27, 2021
@mkruselj mkruselj added this to the Surge XT 1.0 milestone Aug 27, 2021
@baconpaul baconpaul added the Before Beta If these are open we can't really call ourselves beta label Sep 6, 2021
baconpaul added a commit to baconpaul/surge that referenced this issue Sep 10, 2021
Stroked dotted lines are apparently dogs

Closes surge-synthesizer#4929
baconpaul added a commit that referenced this issue Sep 10, 2021
Stroked dotted lines are apparently dogs

Closes #4929
@mkruselj
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#5044 improves this very well (we don't need to do the solid line, it's fine with faux dotted lines as you did, Paul), however there's very jumpy redraw now if all we do is quick horizontal movement of a node. Commenting out the LFO display redraw at L2586 of MSEGEditor.cpp makes it silky smooth.

Reopening this one, but not for long!

@mkruselj mkruselj reopened this Sep 10, 2021
baconpaul added a commit to baconpaul/surge that referenced this issue Sep 10, 2021
Be more parsimonious with repaints when model changes. Rather than
force paint the entire UI, speed-gated repaint just the lfo display

Closes surge-synthesizer#4929
mkruselj pushed a commit that referenced this issue Sep 10, 2021
Be more parsimonious with repaints when model changes. Rather than
force paint the entire UI, speed-gated repaint just the lfo display

Closes #4929
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Labels
Before Beta If these are open we can't really call ourselves beta Bug Report Item submitted using the Bug Report template Performance Rebuild With JUCE Issues pertaining to porting Surge from VSTGUI to JUCE UI Issues related to UI look&feel
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