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Clean up the SGE JUCE unique pointers on skin change #4588

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baconpaul opened this issue May 23, 2021 · 0 comments · Fixed by #4850
Closed

Clean up the SGE JUCE unique pointers on skin change #4588

baconpaul opened this issue May 23, 2021 · 0 comments · Fixed by #4850
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Rebuild With JUCE Issues pertaining to porting Surge from VSTGUI to JUCE
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@baconpaul
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This is a wierdo technical issue that @baconpaul needs to remember to deal with soon enough and this is just a placeholder for him to remember.

@baconpaul baconpaul added the Rebuild With JUCE Issues pertaining to porting Surge from VSTGUI to JUCE label May 23, 2021
@baconpaul baconpaul added this to the Surge XT 1.0 milestone May 23, 2021
@mkruselj mkruselj changed the title Clean up the SGE Juce Unique Ptrs on Skin Change Clean up the SGE JUCE unique pointers on skin change May 23, 2021
baconpaul added a commit to baconpaul/surge that referenced this issue Aug 17, 2021
Prior skin components were removed from frame but
a refernece to their pointer was still around. When
we swap skins, clean them up. (They didn't leak per
se since they went away at shutdown but they were unused
and unallocated at runtime before this)

Closes surge-synthesizer#4588
baconpaul added a commit that referenced this issue Aug 17, 2021
Prior skin components were removed from frame but
a refernece to their pointer was still around. When
we swap skins, clean them up. (They didn't leak per
se since they went away at shutdown but they were unused
and unallocated at runtime before this)

Closes #4588
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Labels
Rebuild With JUCE Issues pertaining to porting Surge from VSTGUI to JUCE
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