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Audio Input uses Channel in an ambiguous way as a label #2281
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We could also do “Audio In L/R Channel” EvilDragon 11:11 AM baconpaul 11:11 AM EvilDragon 11:12 AM baconpaul 11:12 AM EvilDragon 11:12 AM baconpaul 11:12 AM |
baconpaul
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1. The attack envelopes showed 0,1,2 in the RMB not the actual shape, so spearate into 2 params (alas) and make them stringify properly 2. The "Audio In Channel" was confusing - which channel? So we changed it to "Audio In L/R Channel" and made the extrema add "(Left)" "(Right)" and "(Stereo)" Closes surge-synthesizer#2281 Closes surge-synthesizer#2282
baconpaul
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Jul 3, 2020
1. The attack envelopes showed 0,1,2 in the RMB not the actual shape, so spearate into 2 params (alas) and make them stringify properly 2. The "Audio In Channel" was confusing - which channel? So we changed it to "Audio In L/R Channel" and made the extrema add "(Left)" "(Right)" and "(Stereo)" Closes surge-synthesizer#2281 Closes surge-synthesizer#2282
baconpaul
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Audio Input uses Channel in an ambiguous was as a label
Audio Input uses Channel in an ambiguous way as a label
Jul 3, 2020
baconpaul
added a commit
that referenced
this issue
Jul 3, 2020
1. The attack envelopes showed 0,1,2 in the RMB not the actual shape, so spearate into 2 params (alas) and make them stringify properly 2. The "Audio In Channel" was confusing - which channel? So we changed it to "Audio In L/R Channel" and made the extrema add "(Left)" "(Right)" and "(Stereo)" Closes #2281 Closes #2282
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Perhaps use "Stereo Channel" in the name?
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