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Skin Engine: Component Layout and Size #1625
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Skinning Engine
Issues related to Surge's skin engine
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that's the sketch of the design that dave and I kicked around |
baconpaul
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Mar 30, 2020
Modify the XML, the XML generator, and the internal data structures to allow per-control class and position controls along with a simple inheritance hierarchy. At this point, do nothing with those data structures other than run over a commented out cout in SurgeGUIEditor. Along the road to surge-synthesizer#1625
baconpaul
added a commit
that referenced
this issue
Mar 30, 2020
Modify the XML, the XML generator, and the internal data structures to allow per-control class and position controls along with a simple inheritance hierarchy. At this point, do nothing with those data structures other than run over a commented out cout in SurgeGUIEditor. Along the road to #1625
baconpaul
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Apr 9, 2020
- Modify the skin engine to support groups, controls, and control classes - Make SurgeGUIEditor read groups controls and control classes for a few control types (but not all) - Cleanly fall back to default skin on empty section - Update the data dump with chswitch2 information - Add test skins to the menu separately - Read color for disabled step sequence marker. Closes surge-synthesizer#1682 These changes all address surge-synthesizer#1625
baconpaul
added a commit
that referenced
this issue
Apr 9, 2020
- Modify the skin engine to support groups, controls, and control classes - Make SurgeGUIEditor read groups controls and control classes for a few control types (but not all) - Cleanly fall back to default skin on empty section - Update the data dump with chswitch2 information - Add test skins to the menu separately - Read color for disabled step sequence marker. Closes #1682 These changes all address #1625
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This is a big part of it.
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