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* When a "mouse" event was caused by a touch instead of the mouse, use touch-specific logic: 1) force the rate to be 1:1; 2) in Windows, don't try to reset the cursor (via. SetCursorPos), which is usually done to avoid the mouse bumping up against the edge of the screen. These work together to allow touch to work as expected on Windows, while preserving existing mouse behavior. * update vstgui subproject
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Submodule vstgui.surge
updated
3 files
+6 −1 | vstgui/lib/cbuttonstate.h | |
+28 −0 | vstgui/lib/platform/win32/win32frame.cpp | |
+2 −0 | vstgui/lib/platform/win32/win32frame.h |