HSliderFilled can have skinny paint zone and broad hit zone #31
Workflow file for this run
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name: Feature | |
on: | |
pull_request: | |
branches: | |
- main | |
jobs: | |
build_feature: | |
name: PR - ${{ matrix.name }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
include: | |
- os: windows-latest | |
name: windows msvc | |
cmakeArgs: -DCMAKE_BUILD_TYPE=Debug | |
- os: macos-latest | |
name: macos | |
cmakeArgs: -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" | |
- os: ubuntu-latest | |
name: ubuntu | |
cmakeArgs: -DCMAKE_BUILD_TYPE=Debug | |
- os: windows-latest | |
name: windows unity | |
cmakeArgs: -DCMAKE_BUILD_TYPE=Debug -DCMAKE_UNITY_BUILD=TRUE | |
- os: macos-latest | |
name: macos unity | |
cmakeArgs: -DCMAKE_BUILD_TYPE=Debug -DCMAKE_UNITY_BUILD=TRUE -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" | |
- os: ubuntu-latest | |
name: ubuntu unity | |
cmakeArgs: -DCMAKE_BUILD_TYPE=Debug -DCMAKE_UNITY_BUILD=TRUE | |
- os: ubuntu-latest | |
name: ubuntu unity release | |
cmakeArgs: -DCMAKE_BUILD_TYPE=Release -DCMAKE_UNITY_BUILD=TRUE | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v2 | |
with: | |
submodules: recursive | |
- name: Prepare for JUCE | |
uses: surge-synthesizer/sst-githubactions/prepare-for-juce@main | |
with: | |
os: ${{ runner.os }} | |
- name: Build binary | |
run: | | |
cmake -S . -B ./build ${{ matrix.cmakeArgs }} -DSST_JUCEGUI_BUILD_EXAMPLES=TRUE | |
cmake --build ./build --config Debug |