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Leak detector gives false positive in DAW #1095
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or make it 'last one out the door' style |
and this is the scxt leak detector not the juce one |
solution here is add leakLogSubscribe and leakLogUnsubscribe as well as showLeakLog and the engine calls that on construct and deconstruct. add a static to make sure that on destroy time exit we are at 0. etc... |
Really at this phase the answer is to delete the built in leak detector everything is move only and we have asan. |
basically we do a leak check at the end of engine, but two instances one deleted one alive will show a leak check
so turn this off except in standalone!
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