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Alpha to Coverage is used for anti aliasing Cutout borders with MSAA.
See https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f
The text was updated successfully, but these errors were encountered:
Fix #9 Alpha to coverage for unlit cutout shader
5930906
Before:
After:
It is important to use Mipmaps preserve Coverage in the texture, so it won't fade out when a lower mipmap level is used. More Information
Please note, that A2C will only with with MSAA enabled!
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Alpha to Coverage is used for anti aliasing Cutout borders with MSAA.
See https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f
The text was updated successfully, but these errors were encountered: