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This repository has been archived by the owner on Mar 5, 2021. It is now read-only.

Releases: superpowers/superpowers-game

Superpowers Game v5.0.0

18 Mar 10:02
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Updated all dependencies to latest versions.

Superpowers Game v4.0.3

02 Nov 08:58
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Update Three.js to r81 to fix focusing actors in the scene editor and probably a couple other issues.

Superpowers Game v4.0.2

31 Oct 23:06
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Hotfix for the v4.0 release. TypeScript 2.0 seems to be determining the root compilation folders automatically now and it broke some editors, so we now specify them explicitly.

Superpowers Game v4.0

30 Oct 17:39
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  • Update Italian translation (thanks @marcosecchi #145)
  • Merged #146: Replace >= and <= with > and < in ArcadePhysics2D.intersects() (thanks @ViKomprenas)
  • The bottom-right tile in a tile set doesn't need to be fully transparent anymore! 6ab62b1
  • Added Sup.getRootActors API function
  • Merged #147: Added Sup.traverseActors and Sup.getAllActors API functions (thanks @ViKomprenas)
  • Fixed #120: Handle spritesheet correctly even if its size is not a multiple of the grid size
  • Fixed #53: Upload fails after renaming a map in Advanced Textures
  • Fixed #84: When clicking on the at runtime, refocus the automatically
  • Updated codebase to TypeScript v2.0, scripts still use v1.8.3 for now

Superpowers Game v3.0

30 Sep 04:21
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  • Updated Three.js from r73 to r80!
  • Build output folder is now saved to disk
  • Use const rather than let whenever possible
  • Fixed #130: Collision detected but touches not assigned
  • Merged #140: Allow p2.js box collider to be at an angle
  • Merged #138: Expose p2.js TopDownVehicle and WheelConstraint
  • Made scene markers for p2.js and Cannon.js actors unaffected by scale
  • Merged #142: Fixed typo in applyLocalImpulse
  • Fixed Sup.exit()

Superpowers Game v2.0

28 Aug 08:37
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General

ArcadePhysics

  • We don't check for collisions when either of the two bodies are disabled #131 (thanks @MathieuLoutre)
  • Added bounce property #69 (thanks @gmg)

Superpowers Game v1.0

07 Jul 11:02
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General

  • Hidden tabs are no longer updated, improving overall performance
  • Updated to use new sandboxed SupApp APIs
  • Updated to use new project run & export system

Scene editor

  • Most assets can now be drag'n'dropped to import them as actors or components
  • Asset fields in component editors now use the "Find Asset" dialog for easy selection and let you open the selected asset
  • Picking actors with the mouse has been improved
  • Improved Cannon physics body editor (thanks @Harraps)
  • Duplicated actors are now created right below the original actor

image

Sprite editor

  • The grid size is now automatically setup to the image dimensions when importing an image for the first time
  • Improved UI for playing back animations

Tile map editor

  • Added line tool
  • Added button to open tile set from map editor

Script editor

  • Now using TypeScript 1.8
  • You can now choose your own theme in the settings
  • Improved performance of error reporting
  • Added support for the new revision system

image

Font editor

New translations

Thanks to our contributors, Superpowers game is now available in:

More changes

There were many more bugfixes and small improvements. See the commit history for a full list of changes in this release.

v0.19.0

13 Feb 18:50
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plugins: Update schema type