This repository has been archived by the owner on Mar 5, 2021. It is now read-only.
Releases: superpowers/superpowers-game
Releases · superpowers/superpowers-game
Superpowers Game v5.0.0
Superpowers Game v4.0.3
Update Three.js to r81 to fix focusing actors in the scene editor and probably a couple other issues.
Superpowers Game v4.0.2
Hotfix for the v4.0 release. TypeScript 2.0 seems to be determining the root compilation folders automatically now and it broke some editors, so we now specify them explicitly.
Superpowers Game v4.0
- Update Italian translation (thanks @marcosecchi #145)
- Merged #146: Replace >= and <= with > and < in ArcadePhysics2D.intersects() (thanks @ViKomprenas)
- The bottom-right tile in a tile set doesn't need to be fully transparent anymore! 6ab62b1
- Added
Sup.getRootActors
API function - Merged #147: Added
Sup.traverseActors
andSup.getAllActors
API functions (thanks @ViKomprenas) - Fixed #120: Handle spritesheet correctly even if its size is not a multiple of the grid size
- Fixed #53: Upload fails after renaming a map in Advanced Textures
- Fixed #84: When clicking on the at runtime, refocus the automatically
- Updated codebase to TypeScript v2.0, scripts still use v1.8.3 for now
Superpowers Game v3.0
- Updated Three.js from r73 to r80!
- Build output folder is now saved to disk
- Use const rather than let whenever possible
- Fixed #130: Collision detected but touches not assigned
- Merged #140: Allow p2.js box collider to be at an angle
- Merged #138: Expose p2.js TopDownVehicle and WheelConstraint
- Made scene markers for p2.js and Cannon.js actors unaffected by scale
- Merged #142: Fixed typo in
applyLocalImpulse
- Fixed
Sup.exit()
Superpowers Game v2.0
General
- Added Russian locale #117 (thanks @passazhir)
- Added Italian locale #111 (thanks @marcosecchi)
- Added German locale #125 (thanks @Wend1go)
- Fixed bug with LightResource #126 (thanks @SamiPussinen)
- Fixed model rendering inside prefabs #127 (thanks @SamiPussinen)
ArcadePhysics
- We don't check for collisions when either of the two bodies are disabled #131 (thanks @MathieuLoutre)
- Added bounce property #69 (thanks @gmg)
Superpowers Game v1.0
- See the release notes for Superpowers v1.0 for details about the redesigned app
- See the release notes for Superpowers Core v1.0 for new client/server features
General
- Hidden tabs are no longer updated, improving overall performance
- Updated to use new sandboxed SupApp APIs
- Updated to use new project run & export system
Scene editor
- Most assets can now be drag'n'dropped to import them as actors or components
- Asset fields in component editors now use the "Find Asset" dialog for easy selection and let you open the selected asset
- Picking actors with the mouse has been improved
- Improved Cannon physics body editor (thanks @Harraps)
- Duplicated actors are now created right below the original actor
Sprite editor
- The grid size is now automatically setup to the image dimensions when importing an image for the first time
- Improved UI for playing back animations
Tile map editor
- Added line tool
- Added button to open tile set from map editor
Script editor
- Now using TypeScript 1.8
- You can now choose your own theme in the settings
- Improved performance of error reporting
- Added support for the new revision system
Font editor
- Added opacity setting (thanks @w84miracle)
New translations
Thanks to our contributors, Superpowers game is now available in:
- Swedish by @AgileJoshua
- Brazilian Portuguese by @felladrin
More changes
There were many more bugfixes and small improvements. See the commit history for a full list of changes in this release.