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81 changes: 81 additions & 0 deletions README.MD
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>SubtleMods: Reflections</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" href="style/g3readme_cam.css" type="text/css" />
<link href="style/g3icon.ico" rel="icon" type="image/bmp" />
</head>
<body>
<h1>SubtleMods: Reflections, improving the last chapter of BG1</h1>
<div class="section">
<p><strong> Version 0.2 </strong><br />
<strong> Languages:</strong> English</p>
<p><strong>Author: <a href="http://forums.gibberlings3.net/index.php?showuser=6306">The Subtle Doctor</a></strong></p>
<p><strong><a href="https://github.com/subtledoctor/Reflections">Home page</a></strong></p>
<p><strong><a href="https://www.gibberlings3.net/forums/">Discussion Forum</a></strong></p>
<p><strong><a href="https://github.com/subtledoctor/Reflections/releases">Download</a></strong></p>
</div>
<h2>Overview</h2>
<div class="section">
<p>This mod is designed to improve the last chapter of the BG1 campaign, starting with Sarevok's coronation scene. In the base game you get teleported to the final encounter, and that's it - game over. Here, I aim to add some breathing room, giving you time to finish up any outstanding quests. And I add more interactions with various important end-game NPCs, to flesh out more nuanced relationships. <i>And</i> I bring Korlasz' dungeon forward from Siege of Dragonspear into BG1, <i>before</i> you fight Sarevok. <i><b>And</b></i>, finally, I add a really cool new magic item that lets you cast Simulacrum on anyone! Even Sarevok or Belhifet!</p>
</div>
<h2>Installation</h2>
<div class="section">
<p><strong>Windows:</strong><br />
The mod archive should be extracted into your game folder from the archive (or just unzipped and then copied there). If properly extracted, you should have a "Reflections" folder and "setup-Reflections.exe" in your game folder. To install, simply double-click "setup-Reflections.exe" and follow the instructions on screen.</p>
<p>Run setup-might_and_guile.exe in your game folder to reinstall, uninstall or otherwise change components.</p>
<p><strong>Mac OS X:</strong><br />
This mod is packaged and installed with WeiDU. To install, simply extract the contents of the mod into your game folder. If properly extracted, you should have a folder called "Reflections." I highly recommend using the Mac Weidu Launcher, which opens a menu of all mods in your game folder and lets you choose which one to install.</p>
</div>
<h2>Compatibility</h2>
<div class="section">
<p>This mod is meant to be installed on BGEE games with the Siege of Dragonspear expansion, or on BG2EE games with EET installed. You will have the best experience in EET.</p>
<p>Reflections aims to be compatible with other popular mods. There are, however, a few compatibility issues of note:
<ul>
<li><b>EndlessBG1:</b> This mod addresses Imoen's presence in Baldur's Gate at the end of BG1 to explain her presence at the beginning of SoD/BG2, so you should not install EndlessBG1's component "Imoen and Duke Jannath."</li>
<li><b>EndlessBG1:</b> This mod moves Korlasz' Dungeon from SoD into the BG1 campaign, <i>before</i> you fight Sarevok; EndlessBG1's "Korlasz' Dungeon in BG1" moves the dungeon into BG1 but <i>after</i> you fight Sarevok. These contradictory components may interfere with each other, and in this mod having the dungeon before the Sarevok fight is a plot point. So you should not install that component of EndlessBG1.</li>
<li><b>EndlessBG1:</b> This mod had dialogue revolving around the fact that the Grand Dukes did not have access to the Undercity Temple of Bhaal and do not fully trust your account of it. So while you can install the EndlessBG1 "Flaming Fist after the Final Fight" component, it will contradict some of the dialogue you read.</li>
<li><b>Transitions:</b> This mod has not been tested with Transitions, and is almost certainly incompatible in many ways. Do not install them together.</li>
</ul>
<p><strong>Load Order:</strong><br />
This mod should be installed fairly early. It should definitely be installed <b>after</b> EET and EndlessBG1. And it should be installed <b>before</b> EET_end.</p>
</div>
<h2>Contents</h2>
<div class="section">
<h4 class="subheader">Component 100: </h4>
<div class="section">
<p><strong><em>The Mirror Shard</em></strong></p>
<p>This small component adds a new magic item in Durlag's Tower and in Irenicus' Dungeon in the BG2 campaign. This item is quite powerful: it allows you to cast Simulacrum on anyone - <i>anyone</i> - and create a friendly, 60%-strength clone of them for 10 rounds. The item can only be used a few times, however, so use it wisely!</p>
</div>
<h4 class="subheader">Component 200: </h4>
<div class="section">
<p><strong><em>The Clone Saga</em></strong></p>
<p>This component is much more involved. First, it adds a plot to the end of the BG1 campaign that implicitly (only implicitly) involves the Mirror Shard from component 100 and Melicamp's Netherese bracers. You will get a bit more satisfaction out of this plot if you also install The Calling quest mod and the Brandock NPC mod.</p>
<p>Next, you are given a lot more breathing room in the last chapter of BG1. Instead of teleporting you to the Undercity Maze after you interrupt Sarevok's coronation, now the Grand Dukes will ask you to investigate where he may have gone. While you search for Sarevok, you can finish up other quests. This should work well with the excellent Black Hearts mod, which also gives you things to do in the last chapter of BG1.</p>
<p>Next, this mod brings Korlasz' Crypt forward from the Siege of Dragonspear campaign into the BG1 campaign. Instead of being a "Sarevok clean-up quest" as Beamdog set it up, this great dungeon now becomes an integral part of your search for Sarevok.</p>
<p>Next, once you find Sarevok and fight him, the BG1 campaign will no longer abruptly end. Instead you will report your success to the Grand Dukes - and they may not be as happy about your actions as you might think! This is where the game will finally move on to the Siege of Dragonspear campaign.</p>
<p>However, this also presents you with an option to <b>skip</b> Siege of Dragonspear, and stay in Baldur's Gate when the Coalition army marches north to meet Caelar Argent. This choice will proceed to the resolution of the Mirror Shard plot (again, only implicitly) and send you to the beginning of the Shadows of Amn campaign. The goal here is to make your capture by Irenicus and escape from his lair feel like it is still occurring in the BG1 campaign. It should add immediacy to the transition to BG2.</p>
<p>Through all this, there are many more dialogues in the end of BG1 which flesh out what is happening in the city, how you are perceived, and your relationship to the city's rulers. You will have an explicit choice to disclose your heritage to them, or to keep it concealed. This doesn't have any mechanical consequences (yet!) but provides a better sense of agency and more in-depth player interactions in a part of the game that, in its initial release, is shockingly sparse.</p>
</div>
</div>
<h2>Contact Information</h2>
<div class="section">
<p>This mod was created by SubtleDoctor. You can visit <a href="http://forums.gibberlings3.net/index.php">The
Gibberlings Three</a> for information on this and many other fine mods.</p>
</div>
<h2>Thanks and Acknowledgements</h2>
<div class="section">
<p>Huge thanks in particular to Jastey for being extremely generous with code from the excellent EndlessBG1 mod, and to Ardanis, JMerry, Lynx, and Crevsdaak for helping me work through some of the speed bumps. And to the Gibberlings3 community in general, for fostering a community in which someone can learn to put stuff like this together.</p>
<p><strong>Tools Used in Creation</strong><br />
<a href="http://www.weidu.org/"><acronym title="Weimer Dialogue Utility">WeiDU</acronym></a> by
Wes Weimer, and then the bigg and then Wisp<br />
<a href="http://www.idi.ntnu.no/~joh/ni/">Near Infinity</a> by Jon Olav Hauglid, and then Argent77 and Astrobryguy<br />
<a href="http://iesdp.gibberlings3.net/"><acronym title="Infinity Engine Structures Description Project">IESDP</acronym></a> maintained by igi</p>
</div>
<h2>Credits and Copyright Information</h2>
<div class="section">
<p>Copyright 2024. If you want to use or adapt any part of this mod in another mod or similar endeavor, please try to contact me at forums.gibberlings3.net to discuss it. As a general rule, I have no problem with that as long as you credit the source of the work. If you cannot get in touch with me, assume that you have my permission to use any of this code for any project that is non-commercial, offered for free, and intended for the greater enjoyment of players of Infinity Engine games. You may NOT use this code for any profit-making or commercial venture, without express permission from me.</p>
</div>
</body>
</html>
2 changes: 1 addition & 1 deletion Reflections/Reflections.tp2
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BACKUP ~weidu_external/backup/Reflections~
AUTHOR ~SubtleD~

VERSION ~0.2~
VERSION ~0.2.1~

ALWAYS
OUTER_SPRINT newline ~%WNL%%LNL%%MNL%%TAB% ~
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81 changes: 81 additions & 0 deletions Reflections/readme-Reflections.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>SubtleMods: Reflections</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" href="style/g3readme_cam.css" type="text/css" />
<link href="style/g3icon.ico" rel="icon" type="image/bmp" />
</head>
<body>
<h1>SubtleMods: Reflections, improving the last chapter of BG1</h1>
<div class="section">
<p><strong> Version 0.2 </strong><br />
<strong> Languages:</strong> English</p>
<p><strong>Author: <a href="http://forums.gibberlings3.net/index.php?showuser=6306">The Subtle Doctor</a></strong></p>
<p><strong><a href="https://github.com/subtledoctor/Reflections">Home page</a></strong></p>
<p><strong><a href="https://www.gibberlings3.net/forums/">Discussion Forum</a></strong></p>
<p><strong><a href="https://github.com/subtledoctor/Reflections/releases">Download</a></strong></p>
</div>
<h2>Overview</h2>
<div class="section">
<p>This mod is designed to improve the last chapter of the BG1 campaign, starting with Sarevok's coronation scene. In the base game you get teleported to the final encounter, and that's it - game over. Here, I aim to add some breathing room, giving you time to finish up any outstanding quests. And I add more interactions with various important end-game NPCs, to flesh out more nuanced relationships. <i>And</i> I bring Korlasz' dungeon forward from Siege of Dragonspear into BG1, <i>before</i> you fight Sarevok. <i><b>And</b></i>, finally, I add a really cool new magic item that lets you cast Simulacrum on anyone! Even Sarevok or Belhifet!</p>
</div>
<h2>Installation</h2>
<div class="section">
<p><strong>Windows:</strong><br />
The mod archive should be extracted into your game folder from the archive (or just unzipped and then copied there). If properly extracted, you should have a "Reflections" folder and "setup-Reflections.exe" in your game folder. To install, simply double-click "setup-Reflections.exe" and follow the instructions on screen.</p>
<p>Run setup-might_and_guile.exe in your game folder to reinstall, uninstall or otherwise change components.</p>
<p><strong>Mac OS X:</strong><br />
This mod is packaged and installed with WeiDU. To install, simply extract the contents of the mod into your game folder. If properly extracted, you should have a folder called "Reflections." I highly recommend using the Mac Weidu Launcher, which opens a menu of all mods in your game folder and lets you choose which one to install.</p>
</div>
<h2>Compatibility</h2>
<div class="section">
<p>This mod is meant to be installed on BGEE games with the Siege of Dragonspear expansion, or on BG2EE games with EET installed. You will have the best experience in EET.</p>
<p>Reflections aims to be compatible with other popular mods. There are, however, a few compatibility issues of note:
<ul>
<li><b>EndlessBG1:</b> This mod addresses Imoen's presence in Baldur's Gate at the end of BG1 to explain her presence at the beginning of SoD/BG2, so you should not install EndlessBG1's component "Imoen and Duke Jannath."</li>
<li><b>EndlessBG1:</b> This mod moves Korlasz' Dungeon from SoD into the BG1 campaign, <i>before</i> you fight Sarevok; EndlessBG1's "Korlasz' Dungeon in BG1" moves the dungeon into BG1 but <i>after</i> you fight Sarevok. These contradictory components may interfere with each other, and in this mod having the dungeon before the Sarevok fight is a plot point. So you should not install that component of EndlessBG1.</li>
<li><b>EndlessBG1:</b> This mod had dialogue revolving around the fact that the Grand Dukes did not have access to the Undercity Temple of Bhaal and do not fully trust your account of it. So while you can install the EndlessBG1 "Flaming Fist after the Final Fight" component, it will contradict some of the dialogue you read.</li>
<li><b>Transitions:</b> This mod has not been tested with Transitions, and is almost certainly incompatible in many ways. Do not install them together.</li>
</ul>
<p><strong>Load Order:</strong><br />
This mod should be installed fairly early. It should definitely be installed <b>after</b> EET and EndlessBG1. And it should be installed <b>before</b> EET_end.</p>
</div>
<h2>Contents</h2>
<div class="section">
<h4 class="subheader">Component 100: </h4>
<div class="section">
<p><strong><em>The Mirror Shard</em></strong></p>
<p>This small component adds a new magic item in Durlag's Tower and in Irenicus' Dungeon in the BG2 campaign. This item is quite powerful: it allows you to cast Simulacrum on anyone - <i>anyone</i> - and create a friendly, 60%-strength clone of them for 10 rounds. The item can only be used a few times, however, so use it wisely!</p>
</div>
<h4 class="subheader">Component 200: </h4>
<div class="section">
<p><strong><em>The Clone Saga</em></strong></p>
<p>This component is much more involved. First, it adds a plot to the end of the BG1 campaign that implicitly (only implicitly) involves the Mirror Shard from component 100 and Melicamp's Netherese bracers. You will get a bit more satisfaction out of this plot if you also install The Calling quest mod and the Brandock NPC mod.</p>
<p>Next, you are given a lot more breathing room in the last chapter of BG1. Instead of teleporting you to the Undercity Maze after you interrupt Sarevok's coronation, now the Grand Dukes will ask you to investigate where he may have gone. While you search for Sarevok, you can finish up other quests. This should work well with the excellent Black Hearts mod, which also gives you things to do in the last chapter of BG1.</p>
<p>Next, this mod brings Korlasz' Crypt forward from the Siege of Dragonspear campaign into the BG1 campaign. Instead of being a "Sarevok clean-up quest" as Beamdog set it up, this great dungeon now becomes an integral part of your search for Sarevok.</p>
<p>Next, once you find Sarevok and fight him, the BG1 campaign will no longer abruptly end. Instead you will report your success to the Grand Dukes - and they may not be as happy about your actions as you might think! This is where the game will finally move on to the Siege of Dragonspear campaign.</p>
<p>However, this also presents you with an option to <b>skip</b> Siege of Dragonspear, and stay in Baldur's Gate when the Coalition army marches north to meet Caelar Argent. This choice will proceed to the resolution of the Mirror Shard plot (again, only implicitly) and send you to the beginning of the Shadows of Amn campaign. The goal here is to make your capture by Irenicus and escape from his lair feel like it is still occurring in the BG1 campaign. It should add immediacy to the transition to BG2.</p>
<p>Through all this, there are many more dialogues in the end of BG1 which flesh out what is happening in the city, how you are perceived, and your relationship to the city's rulers. You will have an explicit choice to disclose your heritage to them, or to keep it concealed. This doesn't have any mechanical consequences (yet!) but provides a better sense of agency and more in-depth player interactions in a part of the game that, in its initial release, is shockingly sparse.</p>
</div>
</div>
<h2>Contact Information</h2>
<div class="section">
<p>This mod was created by SubtleDoctor. You can visit <a href="http://forums.gibberlings3.net/index.php">The
Gibberlings Three</a> for information on this and many other fine mods.</p>
</div>
<h2>Thanks and Acknowledgements</h2>
<div class="section">
<p>Huge thanks in particular to Jastey for being extremely generous with code from the excellent EndlessBG1 mod, and to Ardanis, JMerry, Lynx, and Crevsdaak for helping me work through some of the speed bumps. And to the Gibberlings3 community in general, for fostering a community in which someone can learn to put stuff like this together.</p>
<p><strong>Tools Used in Creation</strong><br />
<a href="http://www.weidu.org/"><acronym title="Weimer Dialogue Utility">WeiDU</acronym></a> by
Wes Weimer, and then the bigg and then Wisp<br />
<a href="http://www.idi.ntnu.no/~joh/ni/">Near Infinity</a> by Jon Olav Hauglid, and then Argent77 and Astrobryguy<br />
<a href="http://iesdp.gibberlings3.net/"><acronym title="Infinity Engine Structures Description Project">IESDP</acronym></a> maintained by igi</p>
</div>
<h2>Credits and Copyright Information</h2>
<div class="section">
<p>Copyright 2024. If you want to use or adapt any part of this mod in another mod or similar endeavor, please try to contact me at forums.gibberlings3.net to discuss it. As a general rule, I have no problem with that as long as you credit the source of the work. If you cannot get in touch with me, assume that you have my permission to use any of this code for any project that is non-commercial, offered for free, and intended for the greater enjoyment of players of Infinity Engine games. You may NOT use this code for any profit-making or commercial venture, without express permission from me.</p>
</div>
</body>
</html>
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