fix: PhysicsComponent reattach logic crashing the editor #2465
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PR Details
Ignore reattach call if the component hasn't been attached yet.
This situation occurs when the editor gizmo wants to show the physics shape.
Not sure if null checking in both places is overkill or not, this shouldn't be a frequent call so any performance hit should be minimal. Maybe change to
Debug.Assert
inReAttach()
?I've tested this opening the editor and at run-time and did not encounter any issue, however I did not test whatever the original implementation was for.
Also I couldn't build/run the tests (for an unrelated issue), so someone do a quick run to check this didn't break an existing test.
Related Issue
Fixes #2464
Caused by #2422 and #2439
Types of changes
Checklist