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I am trying to keep usefull cross project scripts in a personal Nuget package. I am running into an issue where I cant access the component scripts unless I inherit in a new scrip that exists in the current stride project. I was looking over the my LOD component reference script this is one example of something that cant be seen in projects that use the nuget package. nuget repo Is there something I am not understanding or is this just something that currently doesnt work with gamestudio? |
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It's not expected for you to have to make the script abstract. And the whole thing is based around NuGet - the components in Stride packages are usually sealed and work fine. |
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It's not expected for you to have to make the script abstract. And the whole thing is based around NuGet - the components in Stride packages are usually sealed and work fine.
Editor uses reflection to decide if a type is serializable, so I'm excluding any issues with post-compile generation of binary serializer.
It should work.