This repository has been archived by the owner on Aug 14, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 9
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
18142f5
commit 1019b8f
Showing
1 changed file
with
133 additions
and
133 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,134 +1,134 @@ | ||
layers: | ||
|
||
earth: | ||
data: { source: mapzen} | ||
draw: | ||
polygons: | ||
order: global.sort_rank | ||
color: global.earth_color | ||
|
||
boundaries: | ||
data: { source: mapzen} | ||
filter: { kind: country } | ||
draw: | ||
boundary_dashes: | ||
order: global.sort_rank | ||
color: global.boundary_color | ||
width: 1px | ||
|
||
water: | ||
data: { source: mapzen} | ||
filter: {not: {is_tunnel: true}} | ||
|
||
draw: | ||
lines: | ||
order: global.sort_rank | ||
join: round | ||
cap: square | ||
|
||
shore_lines: | ||
filter: { boundary: false, $zoom: { min: 16 }, area: { min: 700 } } | ||
draw: | ||
lines-coast: | ||
order: 220 | ||
width: [[16,20px],[18,10m]] # actually visually 1/3 | ||
color: global.water_color | ||
|
||
river_lines: | ||
filter: { kind: [river, canal] } | ||
draw: | ||
lines: | ||
color: global.water_color | ||
width: [[10, 1px], [17, 6px], [18, 12m]] | ||
|
||
stream_lines: | ||
filter: { kind: [stream, ditch, drain], $zoom: { min: 15 }} | ||
draw: | ||
lines: | ||
color: global.water_color | ||
width: [[15, 1px], [17, 2px], [18, 5m]] | ||
|
||
water_areas: | ||
draw: | ||
polygons: | ||
order: global.sort_rank | ||
color: global.water_color | ||
|
||
|
||
buildings: | ||
data: { source: mapzen} | ||
filter: {not: { location: underground }, $zoom: { min: 16 } } | ||
|
||
draw: | ||
buildings-style: | ||
order: global.sort_rank | ||
color: global.building_color | ||
extrude: true | ||
buildings-outline-style: | ||
order: function() { return feature.sort_rank+1; } | ||
color: global.building_outline_color | ||
width: [[16, 1px], [18,2px], [19,4px]] | ||
extrude: true | ||
|
||
landuse: | ||
data: { source: mapzen} | ||
draw: | ||
polygons: | ||
order: global.sort_rank | ||
color: global.landuse_color | ||
|
||
city_walls: | ||
filter: { kind: [city_wall, dam] } | ||
draw: | ||
buildings-outline-style: | ||
order: global.sort_rank | ||
color: global.building_outline_color | ||
width: [[12, 4px], [18, 8m]] | ||
walls: | ||
filter: { kind: [wall, retaining_wall, fence] } | ||
draw: | ||
buildings-outline-style: | ||
order: global.sort_rank | ||
color: global.building_outline_color | ||
width: [[15, 1px], [18, 2m]] | ||
|
||
squares: | ||
filter: { kind: [pedestrian], $zoom: { min: 17 } } | ||
draw: | ||
lines: | ||
layers: | ||
|
||
earth: | ||
data: { source: mapzen} | ||
draw: | ||
polygons: | ||
order: global.sort_rank | ||
color: global.earth_color | ||
|
||
boundaries: | ||
data: { source: mapzen} | ||
filter: { kind: country } | ||
draw: | ||
boundary_dashes: | ||
order: global.sort_rank | ||
color: global.boundary_color | ||
width: 1px | ||
|
||
water: | ||
data: { source: mapzen} | ||
filter: {not: {is_tunnel: true}} | ||
|
||
draw: | ||
lines: | ||
order: global.sort_rank | ||
join: round | ||
cap: square | ||
|
||
shore_lines: | ||
filter: { boundary: true, $zoom: { min: 16 } } | ||
draw: | ||
lines-coast: | ||
order: 220 | ||
width: [[16,20px],[18,10m]] # actually visually 1/3 | ||
color: global.water_color | ||
|
||
river_lines: | ||
filter: { kind: [river, canal] } | ||
draw: | ||
lines: | ||
color: global.water_color | ||
width: [[10, 1px], [17, 6px], [18, 12m]] | ||
|
||
stream_lines: | ||
filter: { kind: [stream, ditch, drain], $zoom: { min: 15 }} | ||
draw: | ||
lines: | ||
color: global.water_color | ||
width: [[15, 1px], [17, 2px], [18, 5m]] | ||
|
||
water_areas: | ||
draw: | ||
polygons: | ||
order: global.sort_rank | ||
color: global.water_color | ||
|
||
|
||
buildings: | ||
data: { source: mapzen} | ||
filter: {not: { location: underground }, $zoom: { min: 16 } } | ||
|
||
draw: | ||
buildings-style: | ||
order: global.sort_rank | ||
color: global.building_color | ||
extrude: true | ||
buildings-outline-style: | ||
order: function() { return feature.sort_rank+1; } | ||
color: global.building_outline_color | ||
width: [[16, 1px], [18,2px], [19,4px]] | ||
extrude: true | ||
|
||
landuse: | ||
data: { source: mapzen} | ||
draw: | ||
polygons: | ||
order: global.sort_rank | ||
color: global.landuse_color | ||
|
||
city_walls: | ||
filter: { kind: [city_wall, dam] } | ||
draw: | ||
buildings-outline-style: | ||
order: global.sort_rank | ||
color: global.building_outline_color | ||
width: [[12, 4px], [18, 8m]] | ||
walls: | ||
filter: { kind: [wall, retaining_wall, fence] } | ||
draw: | ||
buildings-outline-style: | ||
order: global.sort_rank | ||
color: global.building_outline_color | ||
width: [[15, 1px], [18, 2m]] | ||
|
||
squares: | ||
filter: { kind: [pedestrian], $zoom: { min: 17 } } | ||
draw: | ||
lines: | ||
color: global.square_outline_color | ||
width: function () { return 1/4 * Math.log($zoom); } | ||
order: 200 | ||
polygons: | ||
color: global.square_color | ||
order: 360 | ||
|
||
styles: | ||
boundary_dashes: | ||
base: lines | ||
dash: [1, 2] | ||
buildings-style: | ||
base: polygons | ||
blend: opaque | ||
buildings-outline-style: | ||
base: lines | ||
blend: inlay | ||
lines-coast: | ||
base: lines | ||
texcoords: true | ||
blend: inlay | ||
shaders: | ||
uniforms: | ||
u_waves: 1.5 | ||
u_speed: 0.08 | ||
u_color: [0.6,0.7,1.,1.] | ||
blocks: | ||
color: | | ||
float x = (v_texcoord.x - 0.495) * 2.; | ||
if(x > 0.0) { | ||
float opacity = 1.-x; | ||
float waves = fract(u_waves*(1.-x)-u_time*u_speed); | ||
color = mix(color, u_color, opacity * waves); | ||
} else { | ||
color.a = 0.0; | ||
} | ||
width: function () { return 1/4 * Math.log($zoom); } | ||
order: 200 | ||
polygons: | ||
color: global.square_color | ||
order: 360 | ||
|
||
styles: | ||
boundary_dashes: | ||
base: lines | ||
dash: [1, 2] | ||
buildings-style: | ||
base: polygons | ||
blend: opaque | ||
buildings-outline-style: | ||
base: lines | ||
blend: inlay | ||
lines-coast: | ||
base: lines | ||
texcoords: true | ||
blend: inlay | ||
shaders: | ||
uniforms: | ||
u_waves: 1.5 | ||
u_speed: 0.08 | ||
u_color: [0.6,0.7,1.,1.] | ||
blocks: | ||
color: | | ||
float x = (v_texcoord.x - 0.495) * 2.; | ||
if(x > 0.0) { | ||
float opacity = 1.-x; | ||
float waves = fract(u_waves*(1.-x)-u_time*u_speed); | ||
color = mix(color, u_color, opacity * waves); | ||
} else { | ||
color.a = 0.0; | ||
} |