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because 1. the tag is documented as nodes only 2. there aren't many ways with the tag 3. the charging station operator quest also does it
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Somewhere (in the wiki?) I saw a picture of a charging station that was larger, i.e. looked like a petrol station, probably this is why I included ways.
Also, question is, should the charging station considered to be just the pillar with the sockets or the pillar + the space where the cars should park while being loaded.
Since obviously, the mentioned space is blocked for anything else (f.e. can not be used as a parking space), it would make sense if it was the latter. And since we already started to micromap parking lots that consist of just a few (or less) parking spaces, and since we map bicycle and motorcycle parking also as areas, I think it cannot be considered wrong to map these charging stations as areas.
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Also, looking at duckduckgo image search, it does look like multi-pillar car charging stations are all but uncommon:
https://duckduckgo.com/?t=ffab&q=car+charging+station&iax=images&ia=images&iai=https%3A%2F%2Felectrek.co%2Fwp-content%2Fuploads%2Fsites%2F3%2F2017%2F12%2Fultra-e.jpg%3Fquality%3D82%26strip%3Dall
Such places are big enough to warrant area-mapping even for non-micromapping fans.
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I'm fine with including ways, but then it should be consistent in both the capacity and the operator quests.
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ok, let's do that then
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Still, 318 ways vs 52k nodes is maybe not worth searching for: https://taginfo.openstreetmap.org/tags/amenity=charging_station#overview
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What do you mean, not worth searching for? We are downloading everything anyway, we are not using overpass anymore
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98661de
I also added a talk topic in the wiki regarding this https://wiki.openstreetmap.org/wiki/Talk:Tag:amenity%3Dcharging_station#on_areas.3F and am subscribed to the wiki page in case there are answers.
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Well, filtering takes a little less time if it's fewer items to search through. That's probably negligible though.
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Yes, I'd also say it is negligible. What may make a little difference would be (a utility function) that makes filtering the
mapData
(mapData.ways.filter { filter.matches(it) }
) not iterate through the whole mapData if thefilter
f.e. only includesways, relations
. I.e. put the performance improvement that can be seen inOsmFilterQuestType
into an (extension) function forMapData
.