A simple Virtual Reality proof-of-concept app written in Swift for iOS 8.
SceneKit is used to generate a scene containing a bouncing
Boing Ball with a flame particle
effect. Two SCNView
views are used to create a stereoscopic view of the
scene. Core Motion is used to track the user's head movements as they look
around.
You'll need some kind of head-mount (maybe Google Cardboard or a Stooksy VR-Spektiv?) or a pair of loupes, and, obviously, an iPhone.
VR-iOS-Experiment Copyright © 2014 Steven Saunders
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.