An Animal Crossing inspired game, designed to replicate office environments and encourage socialization between fellows
The Major League Hacking Fellowship has been great, don't get us wrong. However, something we miss in our remote summer experience are the casual coffee breaks and candid conversations with coworkers. So, we decided to create a virtual experience to encourage unstructured socializing between fellows in an enjoyable, Animal Crossing inspired video game.
Fellow Crossing is a video game that encourages socialization between coworkers. It includes a coffee room with voice calling features, a music room with synchronized background music, and a personal office space with customizable furniture. These features were developed with the goal of encouraging small talk and mingling amongst fellows during their break times.
- Godot game engine
- SQL database
- AWS server
- itch io
- Photoshop
- Adobe Illustrator
- Python
- Mumble
To play the multiplayer version of the game, please install the Mumble client at the default location. Then, head to here to download an executable version of our game. Please download windowsApp.exe
and windows.App.pck
for Windows or macApp.dmg.zip
for Mac. Launch the executable and have fun!
To start the server, open terminal and navigate to fellow-crossing/godot-sqlite-1.7/Game/
. Then, run this command:
/path/to/godot --path . --server
Ensure the IP
constant in the file Client/Chat/ChatBox.gd
is set to "127.0.0.1". Open the project.godot
file in fellow-crossing/godot-sqlite-1.7/Game/
using the Godot game engine editor and play the project.
This project is licensed under the MIT License - see the LICENSE.md file for details