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I make bepu-prefixed things!

Currently, the main public project is bepuphysics2, the pure C# real time rigid body physics engine. It's pretty fast.

Bepuphysics v2 and the related projects aren't dependent on sponsorships, but they are definitely appreciated! They make it much easier to justify time spent on answering questions and all the other little overheads that come with maintaining an open source project.

If you have any questions about the higher tiers, send me an email at [email protected].

Thanks!

Current sponsors 3

@rholdorf
@Slayuh9
@mcmonkey4eva
Past sponsors 24
@budgetdevv
Private Sponsor
@vietnt
@nockawa
@AshleighAdams
@Gavin-Williams
@beakless44
@JohnGert
@Claytonious
@CreativeHouseDotOrg
@demiurghg
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@arismoko

Featured work

  1. bepu/bepuphysics2

    Pure C# 3D real time physics simulation library, now with a higher version number.

  2. bepu/bepuphysics1

    Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.

  3. RossNordby/scratchpad

    lots of messy scribbles

    C# 19

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