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Oozaru 0.4.0
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First official Oozaru release.  Still considered beta, though...
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fatcerberus committed Dec 19, 2021
1 parent e95e16d commit 6be0af5
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7 changes: 4 additions & 3 deletions CHANGELOG.md
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Oozaru Changelog
================

v0.4.0 - TBD
------------
v0.4.0 - December 18, 2021
--------------------------

* Adds support for loading Sphere v2 games with only an SGM manifest.
* Adds support for launching games targeting API level 3 or under, albeit with
a warning message printed to the console.
* Adds a metadata file, `oozaru.json`, that external tools can use to identify
the engine.
* Improves the file loader to show loading progress for more asset types.
* Renames `BufferStream` to `DataStream` and updates the implementation to
match the one currently used in neoSphere.
Expand All @@ -19,7 +21,6 @@ v0.3.3 - July 6, 2021
* Adds `BufferStream` to the Sphere Runtime implementation.
* Removes `DataStream` from the Sphere Runtime implementation.


v0.3.2 - November 28, 2020
--------------------------

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2 changes: 1 addition & 1 deletion src/version.ts
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Expand Up @@ -34,7 +34,7 @@ export
namespace Version
{
export const name = "Oozaru";
export const version = "0.3.3+";
export const version = "0.4.0";
export const apiVersion = 2;
export const apiLevel = 4;
}
9 changes: 9 additions & 0 deletions web/README.md
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Oozaru Web Instance
===================

Once the engine has been built using `tsc`, this directory will contain a
complete compiled copy of the Oozaru game engine, ready for upload along with
a Sphere game to any Web host.

If you're using a recent version of Sphere Studio, you can point the Oozaru
plugin at this directory to test your games in Oozaru locally.
5 changes: 5 additions & 0 deletions web/oozaru.json
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{
"name": "Oozaru",
"publisher": "Fat Cerberus",
"version": "0.4.0"
}
12 changes: 0 additions & 12 deletions web/readme.txt

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