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Synthetizer Class
This is the main module that generates the sound.
Tip
If you encounter any errors in this documentation, please open an issue!
// normal install
import { Synthetizer } from "./spessasynth_lib/synthetizer/synthetizer.js";
// npm package
import { Synthetizer } from "spessasynth_lib";
Caution
Note that you need to add the worklet processor for the synthesizer to work! See Importing the worklet
const synth = new Synthetizer(tagetNode, soundFontBuffer, enableEventSystem(optional), startRenderingData(optional), effectsConfig(optional));
- targetNode - the AudioNode the synth should play to. Usually AudioContext.destination.
- soundFontBuffer - the
ArrayBuffer
to your soundFont. - enableEventSystem -
boolean
, disables the event system. Useful when rendering audio to file - startRenderingData -
object
, used for rendering to file. It's formatted as follows: -
- parsedMIDI: a
MIDI
class instance. The synthesizer will immediately start rendering it if specified
- parsedMIDI: a
-
- snapshot: a
SynthesizerSnapshot
object, a copy of controllers from another synthesizer instance. If specified, synth will copy this configuration.
- snapshot: a
-
- oneOutput: a
boolean
- indicates the One output mode
- oneOutput: a
- effectsConfig - optional, the configuration for audio effects. See below.
/**
* @typedef {Object} EffectsConfig
* @property {boolean} chorusEnabled - indicates if the chorus effect is enabled.
* @property {ChorusConfig} chorusConfig - the configuration for chorus. Pass undefined to use defaults
* @property {boolean} reverbEnabled - indicates if the reverb effect is enabled.
* @property {AudioBuffer} reverbImpulseResponse - the impulse response for the reverb. Pass undefined to use defaults
*/
/**
* @typedef {Object} ChorusConfig
* @property {number} nodesAmount - the amount of delay nodes (for each channel) and the corresponding oscillators
* @property {number} defaultDelay - the initial delay, in seconds
* @property {number} delayVariation - the difference between delays in the delay nodes
* @property {number} stereoDifference - the difference of delays between two channels (added to the left channel and subtracted from the right)
*
* @property {number} oscillatorFrequency - the initial delay oscillator frequency, in Hz.
* @property {number} oscillatorFrequencyVariation - the difference between frequencies of oscillators, in Hz
* @property {number} oscillatorGain - how much will oscillator alter the delay in delay nodes, in seconds
*/
Tip
Pass undefined
to chorusConfig
or reverbImpulseResponse
to use the defaults.
Important
If you're rendering the audio to a file, it is highly recommended to supply the synthesizer with the reverb buffer
(even the stock one) through effects config, because it internally fetch
es the file which will result in reverb enabling after a second or so.
A promise that gets resolved when the worklet synthesizer gets fully initialized (including sf3 support)
await synth.isReady;
Tip
It is recommended (but not always required) to wait for this promise.
Important
The synthesizer internally sends commands to the AudioWorklet
where all the processing happens.
Keep that in mind as not all methods will immediately report values! (E.g. noteOn
won't instantly increase the voice count in channelProperties
)
Sends a raw MIDI message to the synthesizer. Calls noteOn, noteOff, etc. internally.
synth.sendMessage(message);
- message - an array of bytes (numbers from 0 to 255). The MIDI message to process.
Note
This only allows sending messages to the first 16 channels.
Plays the given note.
synth.noteOn(channel, midiNote, velocity, enableDebugging);
- channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
- midiNote - the note to play. Ranges from 0 to 127.
- velocity - controls how loud the note is. 127 is normal loudness and 1 is the quietest. Note that velocity of 0 has the same effect as using
noteOff
. Ranges from 0 to 127. - enableDebugging - boolean, used only for debugging. When
true
, the console will print out tables of the soundfont generator data used to play the note.
Stops the given note.
synth.noteOff(channel, midiNote);
- channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
- midiNote - the note to play. Ranges from 0 to 127.
Note that when highPerformanceMode
is set to true, the note will always have a release time of 50ms.
Stops all notes. Equivalent of MIDI "panic".
synth.stopAll();
Changes the preset for the given channel.
synth.programChange(channel, programNumber);
- channel - the MIDI channel to change. Usually ranges from 0 to 15, but it depends on the channel count.
- programNumber - the MIDI program number to use. Ranges from 0 to 127. To use other banks, go to controllerChange.
Changes the channel's pitch, including the currently playing notes.
synth.pitchWheel(channel, MSB, LSB);
- channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
- MSB and LSB. 7-bit numbers that form a 14-bit pitch bend value.
Changes the channel's pitch bend range, in semitones. Uses Registered Parameter Number internally.
synth.setPitchBendRange(channel, pitchBendRangeSemitones);
- channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
- pitchBendRangeSemitones - the pitch bend range, in full semitones.
Handles a MIDI System Exclusive message.
synth.systemExclusive(messageData);
- message data - Uint8Array, the message byte data Excluding the 0xF0 byte!
Tip
Refer to this table for the list of supported System Exclusives.
Sets a given MIDI controller to a given value.
synth.controllerChange(channel, controllerNumber, controllerValue);
- channel - the MIDI channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
- controllerNumber - the MIDI CC number of the controller to change. Refer to this table for the list of controllers supported by default.
- controllerValue - the value to set the given controller to. Ranges from 0 to 127.
Note
Note that theoreticallly all controllers are supported as it depends on the SoundFont's modulators.
Resets all controllers to their default values. (for every channel)
synth.resetControllers();
Causes the given midi channel to ignore controller messages for the given controller number.
synth.lockController(channel, controllerNumber, isLocked);
- channel - the channel to lock. Usually ranges from 0 to 15, but it depends on the channel count.
- controllerNumber - the MIDI CC to lock. Ranges from 0 to 146. See the tip below to see why.
- isLocked - boolean, if true then locked, if false then unlocked.
Tip
To lock other modulator sources add 128 to the Source Enumerator (Soundfont 2.04 Specification section 8.2.1)
For example to lock pitch wheel, use synth.lockController(channel, 142, true)
. (128 + 14 = 142)
Applies pressure to the given channel. Usually this controls the vibrato amount.
synth.channelPressure(channel, pressure);
- channel - the channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
- pressure - the pressure to apply. Ranges from 0 to 127.
Applies pressure to the given note on a given channel. Usually this controls the vibrato amount.
synth.polyPressure(channel, midiNote, pressure);
- channel - the channel to use. Usually ranges from 0 to 15, but it depends on the channel count.
- midiNote - the note to apply pressure to. Ranges from 0 to 127.
- pressure - the pressure to apply. Ranges from 0 to 127.
Mutes or unmutes a given channel
synth.muteChannel(channel, isMuted);
- channel - the channel to mute/unmute. Usually Usually ranges from 0 to 15, but it depends on the channel count.
- isMuted - if the channel should be muted. boolean.
Transposes the synth up or down in semitones. Floating point values can be used for more precise tuning.
synth.transpose(semitones);
- semitones - the amount of semitones to transpose the synth by. Can be positive or negative or zero. Zero resets the pitch.
Sets the synth's main volume.
synth.setMainVolume(volume);
- volume - the synth's volume. Ranges from 0 to anything, but 1 is the recommended maximum.
Note
Raising the gain above 1 can lead to unexpected results.
Adds a new channel. Invokes a newchannel
event.
synth.addNewChannel();
Changes the soundfont of a Synthesizer's instance.
await synth.reloadSoundFont(soundFontBuffer);
Important
This function is asynchronous.
- soundFont - the soundfont to change to, an
ArrayBuffer
instance of the file.
gets a current snapshot of the Worklet synthesizer.
Important
This function is asynchronous.
const snapshot = await synth.getSynthesizerSnapshot();
the returned value is formatted like this. It is essentially an object of the entire synthesizer instance from the audioWorklet side.
Prints out the synth class instance, both from the main thread and the AudioWorklet thread.
synth.debugMessage();
The synthesizer's event handler. Refer to Event handling for more.
The current amount of voices (notes) playing or during their release phase.
console.log(`This synthetizer is currently playing ${synth.voicesAmount} notes!`);
The maximum allowed voices at once. If new voices are added, the voices considered unimportand are killed. Defaults to 450.
synth.voiceCap = 100; // max 100 voices at once
The connected AudioContext
's time.
console.log(`The current AudioContext's time is ${synth.currentTime}!`); // example usage
Indicates the current system the synth is in. Currently, there are: GM, GM2, GS, XG. Defaults to GS
console.log(synth.system); // "gm"
Boolean, if the high performance mode is enabled. High performance mode currently overrides release time to be almost instant. Intended for "Black MIDIs".
synth.highPerformanceMode = true; // we can now play black MIDIs! >:)
The current channel properties. An array
of objects formatted like this:
/**
* @typedef {Object} ChannelProperty
* @property {number} voicesAmount - the channel's current voice amount
* @property {number} pitchBend - the channel's current pitch bend from -8192 do 8192
* @property {number} pitchBendRangeSemitones - the pitch bend's range, in semitones
* @property {boolean} isMuted - indicates whether the channel is muted
* @property {boolean} isDrum - indicates whether the channel is a drum channel
*/
console.log(synth.channelProperties[0]); // {voicesAmount: 0, pitchBend: 0, pitchBendRangeSemitones: 2, isMuted: false, isDrum: false }
The synthesizer supports event handling. For example the MidiKeyboard
uses handling to visualize keypresses.
Use the property .eventHandler
to access the system.
eventHandler.addEvent(name, id, callback);
- name - the type of the event. refer to the table below.
- id - unique id for the event listener. Can be anything, as long as it's unique.
- callback. a fuction that gets called on the event. Callback takes an
object
argument. The properties depend on the event type. Refer to the table below.
eventHandler.removeEvent(name, id);
- name - the type of the event.
- id - the unique id of the event you wish to remove.
Name | Description | Callback Properties |
---|---|---|
noteoff |
Key has been released | midiNote: number - the note that was released, channel: number - the channel number which got the note released |
noteon |
Key has been pressed | midiNote: number - the note that was pressed, channel: number - the channel that the note was played on, velocty: the velocity of the note |
pitchwheel |
Pitch wheel has been altered | channel: number - the the channel that was pitch bent, MSB: number - Most Significant byte of the message, LSB: number - least significant byte of the message |
controllerchange |
Controller has been changed | channel: number - the channel that CC was changed on, controllerNumber: number - the number of the MIDI controller list. controllerValue: number - the new value of the controller |
programchange |
Program has been changed | channel: number - the channel that had its program changed preset: Preset - The preset that was set |
channelpressure |
Channel's pressure has been changed | channel: number - the channel affected pressure: number - the new pressure |
polypressure |
Note's pressure has been changed | midiNote: number - the note that was affected channel: number - the channel affected pressure: number - the new pressure |
drumchange |
Channel's drum mode was changed | channel: number - the channel, isDrumChannel: boolean - if the channel is now a drum channel or not |
stopall |
All voices were stopped | None |
newchannel |
A new channel was added to the synth | None |
mutechannel |
A channel has been muted/unmuted | channel: number - the channel that was altered isMuted: boolean - if the channel is muted or unmuted |
presetlistchange |
The preset list has been changed/initialized | The soundfont preset list. As follows: an array of objects: {presetName: the name of the preset, program: the preset's program number, bank: the preset's bank number}
|
allcontrollerreset |
All controllers have been reset (and programs!) | None. Note: if there were any locked controllers, they will be restored via controllerchange event after. For example allcontrollersreset will be called and then controllerchange for the locked controller. |
soundfonterror |
The loaded soundfont was invalid | The error message from the SoundFont2 class |
This is a special synth mode, which causes the synth to have one output (instead of 18), but 32 channels.
Every midi channel has 2 audio channels. So it looks like this
- MIDI channel 0:
-
- audio output 0
-
- audio output 1
- MIDI channel 1:
-
- audio output 2
-
- audio output 3
- MIDI channel 2:
-
- audio output 4
-
- audio output 5
etc.
This allows for many things, such as exporting files of individual channels. Example:
const midi = YOUR_MIDI_HERE;
const soundfont = YOUR_SOUNDFONT_HERE;
const sampleRate = 44100;
const offline = new OfflineAudioContext({
numberOfChannels: 32,
length: sampleRate * midi.duration,
sampleRate: sampleRate
});
const synth = new Synthetizer(
offline.destination,
soundfont,
false, // disable event system for faster rendering
{
parsedMIDI: midi,
oneOutput: true
}
);
// render
const renderedData = await offline.startRendering();
for (let i = 0; i < 16; i++)
{
const audioOut = audioBufferToWav(buf, false, i * 2);
// do whatever you want with the channel buffer
console.log('Rendered channel', i, 'data:', audioOut);
}
Important
Chorus and reverb are disabled when the one output mode is on.
Caution
The OfflineAudioContext must be initialized with 32 channels! Otherwise there will be an error!
Tip
If you encounter any errors in this documentation, please open an issue!
Warning
Make sure you always update worklet_processor.min.js
along with the npm package!