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SoundFont2 Class

spessasus edited this page Jan 7, 2025 · 22 revisions

SoundFont Parser

This module handles parsing and writing SoundFont2 (.sf2 and .sf3) files.

It also contains support for .dls files.

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SoundFont2 Specification

DLS Level 2 Specification

Table of Contents

Importing

// normal install
import { loadSoundFont } from "./spessasynth_lib/soundfont/load_soundfont.js";
// npm package
import { loadSoundFont } from "spessasynth_lib";

Tip

Using the npm package? Make sure you've read this

Initialization

const soundFont = loadSoundFont(arrayBuffer);
  • arrayBuffer - An ArrayBuffer representing the binary file data either DLS level 1/2 or SoundFont2.

The returned value is the parsed BasicSoundFont, described below.

Methods

getPreset

Returns the matching Preset class instance.

const preset = soundFont.getPreset(bankNr, presetNr);
  • bankNr - MIDI bank number, typically set with the Bank Select controller.
  • presetNr - MIDI program number, usually set with the Program Change message.

If the matching preset is not found, the first preset will be returned. If the requested bank is 128, the first preset with bank 128 will be returned (drums).

getPresetByName

Returns the matching Preset class instance.

const preset = soundFont.getPresetByName(presetName);
  • presetName - The name of the preset as a string. If not found, the first preset will be returned.

write

Write out an SF2 or SF3 file. The return value is an Uint8Array - the binary of the file.

const binary = soundFont.write(options);
  • options - An optional object:
    • compress - A boolean indicating if uncompressed samples should be compressed using the lossy Ogg Vorbis codec. This significantly reduces file size.
    • compressionQuality - A number from -0.1 to 1, indicating compression quality. 1 is the best, -0.1 is the worst.
    • compressionFunction - See this for a detailed explanation

Important

If the SoundFont was already compressed, it will not be decompressed to avoid losing quality.

Warning

This method is memory and CPU intensive with large SoundFonts, especially if compression is enabled.

writeDLS

Writes out a DLS Level 2 sound bank. The return value is an Uint8Array - the binary of the file.

Caution

This method is experimental and may produce corrupted files. See this for more info.

Warning

This method is memory and CPU intensive with large SoundFonts.

mergeSoundfonts

Merges multiple SoundFonts, adding (not replacing) presets on top of the previous ones, and returns a new SoundFont.

BasicSoundFont.mergeSoundfonts(soundfont1, soundfont2, soundfont3, /* more here... */);
  • soundfonts - BasicSoundFont instances, with any number of inputs. The first is used as a base, and the rest are added on top.

The return value is a new BasicSoundFont.

Note

This method is static.

Properties

presets

An array of all presets in the SoundFont, ordered by bank and preset number.

console.log(soundFont.presets);

soundFontInfo

Represents the SoundFont2's INFO chunk data. Stored as an object like this:

const infoData = {
    chunk: /* the read's 4-letter code, e.g. */ "INAM",
    infoText: /* the read's data as text, e.g. */ "My cool SoundFont"
}

Check out this website for more information.

Important

ifil and iver are stored as strings like this: major.minor. For example, major 2 minor 1 will be 2.1

Writing a Trimmed SoundFont

trimSoundfont

Trims the SoundFont in place to only include samples used in the MIDI sequence, down to the exact key-velocity combinations.

import { trimSoundfont } from './spessasynth_lib/soundfont/write/soundfont_trimmer.js'
trimSoundfont(soundfont, midi);
  • soundfont - SoundFont2 - The SoundFont to trim.
  • midi - MIDI - The MIDI file for which to trim the SoundFont.

getDummySoundfontFile

Creates a fake soundfont with a single saw wave preset. Useful when a synthesizer initialization is needed but the proper soundfont isn't ready yet.

const sfBinary = BasicSoundFont.getDummySoundfontFile();
  • the returned value is an ArrayBuffer - the binary represenation of a soundfont file.

Note

This method is static

SoundFont Internal Structure

The following describes the internal structure of a SoundFont and includes some methods not mentioned above. Useful for editing the SoundFont.

Legend:

  • Methods: methodName (argumentName: type) -> description
  • Properties: propertyName (type) -> description

Warning

Internal values not described here, such as modulatorZoneSize, should not be tampered with.

BasicSoundFont structure

  • soundFontInfo (described above)
  • deletePreset (preset: Preset) -> Deletes a given preset.
  • deleteInstrument (instrument: Instrument) -> Deletes a given instrument. Cannot delete it if it's used.
  • deleteSample (sample: Sample) -> Deletes a given sample. Cannot delete it if it's used.
  • instruments (Instrument[]) -> All instruments.
  • samples (Sample[]) -> All samples.
  • presets (Preset[]) -> All presets. Note: Some methods are omitted. Click the link for the full description of the Preset class.
    • presetName (string) -> The name of the preset.
    • program (number) -> The preset's MIDI program.
    • bank (number) -> The preset's MIDI bank.
    • library (number) -> Generally unused but preserved.
    • genre (number) -> Generally unused but preserved.
    • morphology (number) -> Generally unused but preserved.
    • preload (keyMin: number, keyMax: number) -> Preloads all samples for the given range.
    • deleteZone (index: number) -> Deletes a given preset zone and instrument if not used by anything else.
    • presetZones (PresetZone[]) -> All zones of the preset.
      • keyRange ({min: number, max: number}) -> Key range of the zone.
      • velRange ({min: number, max: number}) -> Velocity range of the zone.
      • generators (Generator[]) -> Generators of the zone.
      • modulators (Modulator[]) -> Modulators of the zone.
      • isGlobal (boolean) -> If true, instrument is undefined.
      • instrument (Instrument) -> The zone's instrument. Undefined if global.
        • instrumentName (string) -> The name of the instrument.
        • safeDeleteZone (index: number) -> deleteZone but only if the instrument's use count is 0. Useful to ensure the instrument is not deleted when used by other presets.
        • deleteZone (index: number) -> Deletes a given preset zone and instrument if not used by anything else.
        • instrumentZones (InstrumentZone[]) -> All zones of the instrument.
          • keyRange ({min: number, max: number}) -> Key range of the zone.
          • velRange ({min: number, max: number}) -> Velocity range of the zone.
          • generators (Generator[]) -> Generators of the zone.
          • modulators (Modulator) -> Modulators of the zone.
          • isGlobal (boolean) -> If true, sample is undefined.
          • sample (Sample) -> The sample of the zone. Undefined if global.

compressionFunction

spessasynth_lib used to provide this function, but it is rarely used, so it now has to be obtained separately.

Either copy this folder into your project, or you can write your own function. It must take the following arguments:

  • audioData: an array of Float32Array. Always has length of 1.
  • channelCount: length of audioData (the array, not the Float32Arrays inside.
  • sampleRate: in Hertz
  • quality: -0.1 is the lowest, 1 is the highest

The function can’t be asynchronous. It should return Uint8Array containing the compressed bitstream.

Warning

Writing your own function is for advanced users only. Using the function linked above is recommended.

Note

Note that using a custom function allows for using any type of compression for the SF3 soundfont. This is allowed by the RFC describing SF3 spec , but SpessaSynth can only read Ogg Vorbis compression.

Import your function:

import { encodeVorbis } from './libvorbis/encode_vorbis.js'; // adjust the path if necessary

Then pass it to the write method:

const file = soundFont.write({
  compress: true,
  compressionQuality: 0.5,
  compressionFunction: encodeVorbis
});

Why is it not bundled?

Importing it into the package would increase the size with the entire 1.1MB encoder, which would be unnecessary if the functionality is not used. This approach ensures that only software that uses this functionality can rely on this large file.