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Unity Post-Processing Playable

Control Post-Process Effects with Timeline.

Requirements

This playable works by animating the weight of PostProcessVolume so that it overrides an existing Volume already present in the scene. This playable is also limited to working with global volumes setup such that there is a single global Volume in the scene that has a profile containing the 'base' post-process effect setup. The playable needs a profile that overrides specific paramaters base parameters.

The included example scene showcases the intended usecase.

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Control Unity Post-Process Effects with Timeline

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