Control Post-Process Effects with Timeline.
- Unity Post-processing (v2)
This playable works by animating the weight
of PostProcessVolume so that it overrides an existing Volume already present in the scene. This playable is also limited to working with global volumes setup such that there is a single global Volume in the scene that has a profile containing the 'base' post-process effect setup. The playable needs a profile that overrides specific paramaters base parameters.
The included example scene showcases the intended usecase.