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GDK for Unity Alpha Release 0.2.10

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@gdk-for-unity-bot gdk-for-unity-bot released this 15 Oct 14:17
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This release comes with the usual assortment of bug fixes. We've also added commands and world command tabs to the Network Analyzer window! 🚀

Keep giving us your feedback and/or suggestions! Check out our Discord, our forums, or here in the Github issues!

For more information, have a browse through our detailed release notes below! 🎉


Breaking Changes

  • The GetComponentId<T>() and GetSnapshotComponentId<T>() methods have been moved from Dynamic to ComponentDatabase. #1173

Added

  • Added commands and world commands tabs to the Network Analyzer window. #1174

Fixed

  • Fixed a bug where the TransformSynchronization MonoBehaviour would not reset when disabled. #1169
  • Fixed a bug where the UnlinkGameObjectFromEntity method in the EntityGameObjectLinker would not cleanup the gameObjectToComponentsAdded dictionary. #1169
  • Fixed a bug where the Network Analyzer would not properly render all components/commands in the scroll view. #1175
  • Fixed a bug where the code generator would not re-generate files when changes were made to existing schema files. #1181

Internal

  • Added the IComponentMetaclass and ICommandMetaclass interfaces. Where we previously would use reflection to find instances of various component/command related types, we now lookup through generated metaclasses. #1173
  • Code Generator now enforces platform line endings. #1189