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fix: use same logo as rest of the project
build-linux #102: Commit a47d3dd pushed by iWas-Coder
May 6, 2024 01:04 13m 32s master
May 6, 2024 01:04 13m 32s
build-linux
build-linux #101: Scheduled
May 6, 2024 00:58 9m 44s master
May 6, 2024 00:58 9m 44s
fix: corrected references to old location of the repo
build-linux #99: Commit 76ffa7c pushed by iWas-Coder
May 5, 2024 16:35 9m 44s master
May 5, 2024 16:35 9m 44s
Added headers and types checking to build system
build-linux #97: Commit a1c3b4f pushed by iWas-Coder
May 2, 2024 00:25 9m 18s master
May 2, 2024 00:25 9m 18s
fix: didn't like new compiling msgs, fallback to original ones
build-linux #96: Commit b74f5aa pushed by iWas-Coder
May 1, 2024 20:06 10m 2s master
May 1, 2024 20:06 10m 2s
Added new scene while loading game
build-linux #95: Commit 86d2a6e pushed by iWas-Coder
May 1, 2024 19:07 9m 48s master
May 1, 2024 19:07 9m 48s
fix: initialized with default values
build-linux #94: Commit 40795d6 pushed by iWas-Coder
May 1, 2024 02:08 9m 32s master
May 1, 2024 02:08 9m 32s
Added AKM as main weapon + weapon rotating system
build-linux #93: Commit dd85fa4 pushed by iWas-Coder
May 1, 2024 01:51 7m 38s master
May 1, 2024 01:51 7m 38s
fix: use global literal for default tab name
build-linux #92: Commit 013ede4 pushed by iWas-Coder
April 29, 2024 20:55 9m 45s master
April 29, 2024 20:55 9m 45s
fix: corrected ignore paths for CodeQL scans
build-linux #91: Commit 339ea7d pushed by iWas-Coder
April 29, 2024 20:35 9m 15s master
April 29, 2024 20:35 9m 15s
build-linux
build-linux #90: Scheduled
April 29, 2024 00:58 9m 38s master
April 29, 2024 00:58 9m 38s
fix: typedef size_t -> usz
build-linux #88: Commit 02312b5 pushed by iWas-Coder
April 28, 2024 15:41 9m 10s master
April 28, 2024 15:41 9m 10s
fix: add log msg when player is destroyed
build-linux #87: Commit ca944e1 pushed by iWas-Coder
April 27, 2024 23:03 8m 55s master
April 27, 2024 23:03 8m 55s
fix: add log msg when new player is created
build-linux #86: Commit 8640ee7 pushed by iWas-Coder
April 27, 2024 22:40 9m 17s master
April 27, 2024 22:40 9m 17s
Add f80 data type (80-bit floating point value)
build-linux #85: Commit 333432b pushed by iWas-Coder
April 27, 2024 21:27 9m 22s master
April 27, 2024 21:27 9m 22s
fix: free memory when calling sk_rngbuf_destroy
build-linux #84: Commit 5044123 pushed by iWas-Coder
April 27, 2024 15:20 9m 14s master
April 27, 2024 15:20 9m 14s
Added 4th wall to training map
build-linux #83: Commit 3a01747 pushed by iWas-Coder
April 27, 2024 01:29 9m 16s master
April 27, 2024 01:29 9m 16s
Updated workflow to also build the editor
build-linux #82: Commit a11bcd8 pushed by iWas-Coder
April 26, 2024 13:08 9m 42s master
April 26, 2024 13:08 9m 42s
Added index macro for sk_rngbuf
build-linux #81: Commit 41a42f5 pushed by iWas-Coder
April 26, 2024 12:07 10m 15s master
April 26, 2024 12:07 10m 15s
First implementation of a ring buffer (FIFO, queue-like) DS
build-linux #80: Commit 73df131 pushed by iWas-Coder
April 26, 2024 00:46 8m 45s master
April 26, 2024 00:46 8m 45s
Abstracted away texture setting + some minor fixes
build-linux #79: Commit 3073131 pushed by iWas-Coder
April 25, 2024 18:49 9m 20s master
April 25, 2024 18:49 9m 20s
launcher: run game client/server in separate thread
build-linux #78: Commit 59b8c53 pushed by iWas-Coder
April 25, 2024 11:58 9m 4s master
April 25, 2024 11:58 9m 4s