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SDV 1.1 MegaIssue #17
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Just FYI, I'll have to edit your comment to change things. (When I put it here it doesn't track the progress in the main tracker page like it does above.) I'm adding a few things off the top of my head. |
Oh, and a note about the community center/new quest. It should mostly work in 1.07. We may be able to ignore it. Each player would be able to do the quest, but they would need to finish it themselves (giving void mayo etc.) to be able to get into the witch hut. With the community center, things are mostly independent, although I did make sure to sync being able to read junimo text (quest is still completable I think). |
Might not have needed actually, now that I think about it.
The diff is too crazy for me to tell if it was necessary or not.
Only SpecialItem and Cask are new, not sure why the others weren't here. Maybe I'll find out later when it breaks.
The part with the switches and spouse names is a bit different in vanilla. It does some sort of string hash now. It shows just a <PrivateImplementation> thing, so I'm not sure what it is. I'm hoping this will work though. I got the numbers for Shane/Emily from there though.
NOTE: Do not download the decoder thing that I used to give you the C code. I do not know if it was that program in particular, but my entire windows volume was corrupted and I had to reformat and reinstall. :( |
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