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A* pathfinding algorithm in Lua

General usage:

local mapGenerator = require 'map'
local mapSolver = require 'mapSolver'

local map = mapGenerator {
	width = 25,
	height = 25,
	entry = {x = 15, y = 7},
	exit = {x = 23, y = 11},
}

-- generate a map
map.generate()

-- prepare map pathfinding solver
local solver = mapSolver(map)
local solve = solver.solve()
local validPath

local solver = mapSolver(map)
local solve = solver.solve()

for i=1,10000 do
	local result, p0 = solve()
	if result then
		validPath = p0
		break
	end
end

-- validPath will contain points of path from entry to exit point

Tests:

Run a test with (Win32 environment only due console handler):

luajit tests/test.lua

Screenshots:

alt text

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