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HLD for changing teamd expiry timer #1073
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db146ca
Add initial HLD for LACP PDU timeout change
saiarcot895 06d371e
Update HLD
saiarcot895 3db1185
Minor changes to HLD
saiarcot895 f5619a4
Merge remote-tracking branch 'origin/master' into teamd-customize-num…
saiarcot895 e150543
Update HLD with the new design
saiarcot895 97958ad
Update teamd retry count HLD with additional details and a PR
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doc/lag/Increasing LACP PDU timeout during warm-reboot.md
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# Increasing LACP PDU timeout during warm-reboot # | ||
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## Table of Contents | ||
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### Revision | ||
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### Scope | ||
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This high-level design document is to add a feature to teamd and define a | ||
custom LACP PDU packet to allow changing the number of maximum retries done | ||
before the LAG session is torn down. | ||
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### Definitions | ||
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* LACP: Link Aggregation Control Protocol | ||
* PDU: Protocol Data Unit | ||
* LAG: Link Aggregation Group | ||
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### Overview | ||
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During warm-reboot, the control plane can be down for a maximum of 90 seconds. | ||
This is beacuse LACP PDUs are sent every 30 seconds, and the protocol allows for | ||
up to 3 LACP PDUs to be missed before the LAG is considered down and data | ||
traffic is disrupted. | ||
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It would be beneficial if it's possible to temporarily increase the timeout for | ||
LACP PDUs on a LAG on both sides. Specifically, prior to starting warm-reboot, | ||
the timeout could be increased by some amount (beyond the limits of the | ||
protocol), and after warm-reboot, the timeout would be restored to the normal | ||
value. | ||
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### Requirements | ||
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- Switch running a supported SONiC with patches in libteam for this feature on | ||
both sides of the LAG | ||
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### Architecture Design | ||
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There's no change to the overall SONiC architecture. There are no new processes | ||
or containers added or removed with this change. | ||
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### High-Level Design | ||
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#### Background | ||
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LACP supports two rates for sending PDUs. There is a short rate, where a PDU is | ||
sent every 1 second, and a long rate, where a PDU is sent every 30 seconds. Both | ||
sides know what rate to expect from the other side. If 3 LACP PDUs are missed, | ||
then the LAG is considered to be down, and data traffic is stopped. This results | ||
in an effective timeout of 3 seconds when using the short rate and 90 seconds | ||
when using the long rate. | ||
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#### Protocol | ||
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To change the number of retries, a new LACP version 0xf1 will be defined. This | ||
version will indicate that there will be two new TLV types named Actor Retry | ||
Count (0x80) and Partner Retry Count (0x81) will be defined. | ||
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The packet structure for LACP version 0xf1 will look as follows: | ||
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| Starting byte | Length | Description | Value | | ||
|---------------|--------|----------------------------------|-------| | ||
| 0 | 1 | LACP Version | 0xf1 | | ||
| 1 | 1 | Actor Info TLV Type | 0x01 | | ||
| 2 | 1 | Actor Info TLV Length | 20 | | ||
| 3 | 18 | Actor Info TLV Data | | | ||
| 21 | 1 | Partner Info TLV Type | 0x02 | | ||
| 22 | 1 | Partner Info TLV Length | 20 | | ||
| 23 | 18 | Partner Info TLV Data | | | ||
| 41 | 1 | Collector Info TLV Type | 0x03 | | ||
| 42 | 1 | Collector Info TLV Length | 16 | | ||
| 43 | 14 | Collector Info TLV Data | | | ||
| 57 | 1 | Actor Retry Count TLV Type | 0x80 | | ||
| 58 | 1 | Actor Retry Count TLV Length | 4 | | ||
| 59 | 2 | Actor Retry Count TLV Data | | | ||
| 61 | 1 | Partner Retry Count TLV Type | 0x81 | | ||
| 62 | 1 | Partner Retry Count TLV Length | 4 | | ||
| 63 | 2 | Partner Retry Count TLV Data | | | ||
| 65 | 1 | Terminator TLV Type | 0x00 | | ||
| 66 | 1 | Terminator TLV Length | 0 | | ||
| 67 | 42 | Padding | | | ||
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Compared to the regular LACP PDU packet, the changes are as follows: | ||
* The LACP Version field has been changed from 0x01 to 0xf1. | ||
* Two TLVs (Actor Retry Count, and Partner Retry Count) have been added after | ||
the Collector Info TLV. | ||
* The padding has been reduced from 50 bytes to 42 bytes. | ||
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The Actor Retry Count and Partner Retry Count TLVs have the following content: | ||
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| Starting byte | Length | Description | | ||
|---------------|--------|-----------------| | ||
| 0 | 1 | Retry count | | ||
| 1 | 1 | Padding | | ||
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If either side wants to use a non-standard retry count for a member port (i.e. | ||
retry count set to something besides 3), then they must send a LACP version | ||
0xf1 packet. This packet will include the retry count of both peers for that | ||
member port. The receiving device must validate the peer's information and then | ||
update the retry count that the peer wants to use. This retry count will apply | ||
only to that member port, and a separate packet will need to be sent for each | ||
member port. | ||
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This retry count is valid until any of the following occurs: | ||
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* A new retry count is sent | ||
* A duration of 3 minutes times the retry count passes | ||
* The LACP session goes down for whatever reason (because the new retry count | ||
expires, because the link goes down, etc.) | ||
* The peer device sends a version 0x01 LACP PDU (only after 60 seconds) | ||
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Except for the first event, after any of these happen, the standard retry count | ||
of 3 applies. | ||
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In the case of the last event, where a 0x01 LACP PDU is received, the retry | ||
count will get reset to 3 only after 60 seconds after the last 0xf1 LACP PDU | ||
with non-standard retry count. In other words, when a 0xf1 LACP PDU is received | ||
with a non-standard retry count, if a 0x01 LACP PDU is received within 60 | ||
seconds of that, then the retry count will not get reset to 3. This is meant to | ||
act as a transition mechanism during image upgrades. | ||
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If both sides want to use the standard retry count of 3 instead, they are | ||
recommended (but not required) to send a regular LACP version 0x01 packet, so | ||
that the current standard is being followed. For SONiC's purposes, if a 0xf1 | ||
LACP PDU is received by a device, then it will also respond with a 0xf1 LACP | ||
PDU. This will act as part of a feature presence test, to determine if the peer | ||
device supports this feature. | ||
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#### Changing Max Retries for Warmboot | ||
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As part of a SONiC device starting the warmboot process, currently, LACP PDUs | ||
are sent to all of the peers, to refresh the timers on the peers. This allows | ||
the warmboot process the full 90 seconds for control plane to come back up and | ||
for PDUs to be sent again after warmboot. | ||
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Now, the retry count on the local device will be changed to 5 retries (instead | ||
of the standard 3 retries). This will cause teamd to send out LACP PDUs with | ||
the above-defined version 0xf1 of the protocol, including the new retry count. | ||
This should be done only after verifying through some method that the peer side | ||
understands this feature. Teamd will not wait for an acknowledgment packet. | ||
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After warmboot is done, and teamd has started up after warmboot, teamd will now | ||
be using the default standard retry count of 3. Because of this, it will send a | ||
standard LACP PDU packet (with version 0x01). When the peer teamd client | ||
receives this packet, it will know that this side's retry count should be | ||
changed back to 3. | ||
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### Feature Test | ||
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To test if a neighbor device has this feature, the following checks will be | ||
done: | ||
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* Based on the LLDP neighbor table, check to see if the remote device claims to | ||
be a SONiC device. Specifically, check to see if the system description | ||
contains SONiC. If desired, a version check could be made here as well. If | ||
there is no LLDP data, or the remote device is not a SONiC device, then | ||
assume that this feature is not support, and stop here. | ||
* From a Python script, send a version 0xf1 LACP PDU packet, with the retry | ||
count for both sides set to 3. If the neighbor device responds with a valid | ||
0xf1 LACP PDU packet, then this indicates that the feature is supported. If | ||
not, then this feature is likely not supported. | ||
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### SAI API | ||
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There are no changes needed in the SAI API or in the implementation by vendors. | ||
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### Configuration and management | ||
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#### CLI | ||
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There will be two CLIs added to get and set the retry count. These are: | ||
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* `config portchannel retry-count get <portchannel_name>` | ||
* `config portchannel retry-count set <portchannel_name> <retry_count>` | ||
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`<portchannel_name>` must refer to a valid, existing portchannel name. | ||
`<retry_count>` must refer to a retry count between 3 and 10. | ||
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Changes done with this CLI is NOT preserved across reboots, and not saved in | ||
any DB. | ||
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### Restrictions/Limitations | ||
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Such a change as described in this HLD is going against the LACP protocol, and | ||
as such, can only be supported if both sides of the LAG are running SONiC, and | ||
they are running a version of SONiC that understands this. If the peer side is | ||
not running a supported version of SONiC, or it is not running SONiC, then | ||
setting a custom retry count may cause the LAG to go down. | ||
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### Testing Requirements/Design | ||
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To test this feature, a T0 topology with SONiC neighbors will be used. Test | ||
cases will be added to get and set the retry count via CLI. In addition, a test | ||
case will be added to increase the retry count and do a warm-reboot, and verify | ||
that after warm-reboot, the SONiC neighbors did not bring down the LAG, and | ||
that after the T0 comes up, the retry count has been set to 3. | ||
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# Pull requests | ||
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* [sonic-net/sonic-utilities: Add CLI configuration options for teamd retry count feature](https://github.com/sonic-net/sonic-utilities/pull/2642) | ||
* [sonic-net/sonic-buildimage: teamd: Add support for custom retry counts for LACP sessions](https://github.com/sonic-net/sonic-buildimage/pull/13453) | ||
* [sonic-net/sonic-mgmt: Add test cases for teamd retry count feature](https://github.com/sonic-net/sonic-mgmt/pull/8152) | ||
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# References | ||
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- [libteam](https://github.com/jpirko/libteam) | ||
- [IEEE 802.3ad Standard for LACP](http://www.ieee802.org/3/ad/public/mar99/seaman_1_0399.pdf) |
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Will this feature (patch) stay as patch in libteam specifically for SONiC or will be pushed to libteam community as well?
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Because this is effectively breaking the LACP protocol, I'm not planning on submitting this patch upstream.