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Unity Tennis Environment trained

Environment

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, your agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores. This yields a single score for each episode. The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Installation of the Unity Environment

  • Clone or download the Deep Reinforcement Repocitory provided by udacity from GitHub. Navigate to the python directory and install the requirements. Please read the detailed installation instructions. (Hint: Create a python environment to install the requirements into it.)
git clone https://github.com/udacity/deep-reinforcement-learning.git
cd deep-reinforcement-learning/python
pip install .

Run the Project for Training

Open tennis.ipynb and run the cells!

Play the Environment with trained agents

Open play.ipynb and run the cells!

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