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MTY_ControllerEvent
chrisd1100 edited this page Aug 25, 2022
·
1 revision
Controller state event.
typedef struct {
bool buttons[MTY_CBUTTON_MAX];
MTY_Axis axes[MTY_CAXIS_MAX];
MTY_CType type;
uint32_t id;
uint16_t vid;
uint16_t pid;
uint8_t numButtons;
uint8_t numAxes;
} MTY_ControllerEvent;
buttons[MTY_CBUTTON_MAX]
(bool
)
Controller buttons pressed.
axes[MTY_CAXIS_MAX]
(MTY_Axis
)
Controller axes.
type
(MTY_CType
)
Game controller type.
id
(uint32_t
)
Assigned controller id
.
vid
(uint16_t
)
HID Vendor ID.
pid
(uint16_t
)
HID Product ID.
numButtons
(uint8_t
)
Number of buttons in buttons
.
numAxes
(uint8_t
)
Number of axes in axes
.