Make sure the following software is installed:
- docker (version 19.03.0+)
- docker compose plugin (v2)
To run unit tests on your machine:
- Composer (2.0.5+)
First, you will need to clone this repository. Then inside the clone, you will need to create installation-specific copies of the following files:
.env.sample
→.env
config/config.specific.sample.php
→config/config.specific.php
The sample versions have sensible defaults, but update the copies as necessary. The options must be consistent between the various configuration files.
To initialize the database or update it with new patches, run:
docker compose run --rm flyway
To modify the database, add a file called V<VERSION_NUMBER>__<NAME>.sql
into
db/patches
and rerun the command.
You can optionally start up phpMyAdmin to
inspect your mysql database in a web browser at http://localhost/pma/
:
docker compose up --build -d pma
Then you can start up the persistent game services
docker compose up --build -d traefik smr
For development, it may be desirable to automatically pick up source code changes without rebuilding the docker image. Simply use the smr-dev
service instead of smr
, i.e.:
docker compose up --build -d traefik smr-dev
In order to create an admin account you should first create a standard account via the register form, then run the following command to give that account admin permissions:
db/init_admin.sh
The account should now have an "Admin Tools" link on the left whilst logged in, which will allow you to assign any extra permissions to yourself and others.
To create a game you will have to have assigned yourself the "1.6 Universe Generator" and then access this link via the admin tools to create the game. Once you are happy with the game you need to edit the "game" table and set the "enabled" flag for your game to 'TRUE' in order for it to appear in the list of games to join.
This is the coding style that should be used for any new code, although currently not all code currently follows these guidelines (the guidelines are also likely to require extension).
-
Opening races should be placed on the same line with a single space before
-
Single line if statements should still include braces
if (true) { }
-
Variable names should be camelCase normally, except when in templates when they should be UpperCamelCase (to enforce some mental separation between the two contexts).
$applicationVar = 'value'; $TemplateVar = 'value';
-
Function names should be camelCase, class names should be UpperCamelCase
function exampleFunction() { } class ExampleClass { public function exampleMethod() { } }
-
Associative array indices should be UpperCamelCase
$container['SectorID'] = $sectorID;
Classes should be added to src/lib/Smr
to take advantage of the PSR-4 autoloader.
Engine files and their associated templates should be placed in src/engine
and
src/templates
respectively (see Page::process
for how they will be included).
If possible use a function from Globals
or a relevant object to generate links (e.g. Globals::getCurrentSectorHREF()
or $otherPlayer->getExamineTraderHREF()
).
This is usually clearer and allows hooking into the hotkey system.
To create a link you first create a "container" using a Page
class, e.g.:
$container = new CurrentSector();
You can then call $container->href()
to get a HREF, which will give a link that
can be displayed on the page. In this example, clicking the link will load the
"Current Sector" page next.
You can also call $container->go()
, which will immediately forward to this page
within the same HTTP request.
For any page which takes input through POST or GET, these values may be accessed
using Smr\Session::getRequestVar()
and relatives, which will store the value
in the session. When a page is auto-refreshed with AJAX, these inputs are not
resent, but they are still required to render the page correctly.
This initially started out to be used in the "standard" way for NPCs but that idea has since been discarded. Now all core/shared "Default" code should be in the abstract version, with the normal class child implementing game type specific functionality/overrides, for instance "lib/Semi Wars/Account" which is used to make every account appear to be a "vet" account when playing semi wars.
SMR uses PHPUnit to run unit tests.
- Ensure the MySQL container is running, and ready for any integration tests that touch the database:
composer start:test-services
- Run
composer phpunit
to execute the full suite of PHPUnit tests. - Add new tests as needed in the
/test
directory.
This information applies to IDEA-based IDEs, e.g. IntelliJ
, PHPStorm
. For other vendors, please refer to your vendor's documentation for running PHPUnit tests against a remote container.
- In order to perform these next steps in
IntelliJ
, you must have the following Jetbrains-provided plugins installed: - PHP
- PHP Docker
- This should also install PHP Remote Intepreter
File > Settings > Languages & Frameworks > PHP
. In theCLI Interpreter
area, click the...
button- Press the "+" button in the top left, and select
From Docker, Vagrant, VM, WSL, Remote...
- In the new window, choose
Docker Compose
, and in theService
area, selectphpunit
. Press "OK". - It will check the configuration by starting up the Docker container, and gathering PHP information. Once that's finished, you should be on a configuration screen for the new interpreter. It should have the PHP information from the Docker container, and also the
Xdebug
information. - In the
Environment variables
box on the new intepreter's screen, paste in the values from/test/env
in the project directory. - The rest of the default settings should be fine, so you can press "Apply".
- On the settings navigation tree, underneath PHP, click the
Composer
item: In theCLI Interpreter
drop down, select the new interpreter you've created. Press "Apply". - On the settings navigation tree, underneath PHP, click the
Test Frameworks
item. - Click the
+
button to create an entry, select the newly created interpreter from the drop down, and press "OK". - In the
PHPUnit library
section, set thePath to script
value to/smr/vendor/autoload.php
- In the
Test Runner
section, set theDefault configuration file
to/smr/phpunit.xml
- Press "OK", and you should be good to go for executing tests inside the IDE.
- To create an integration test that uses the database, your test should extend
SmrTest\BaseIntegrationSpec
. This will ensure that any test data that gets written to the database will be cleaned up after each test.
- The SMR database uses MyISAM for a storage engine, so we cannot simply rollback transactions after each test. Instead, the
BaseIntegrationSpec
will check for any tables that are populated from theflyway
migration during startup, and truncate all other tables after your test.