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General update. Added GameInput. Added DirectSound.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,9 @@ | ||
// generated from <Windows SDK Path>\um\audioenginebaseapo.h | ||
namespace DirectN | ||
{ | ||
public enum APO_REFERENCE_STREAM_PROPERTIES | ||
{ | ||
APO_REFERENCE_STREAM_PROPERTIES_NONE = 0, | ||
APO_REFERENCE_STREAM_PROPERTIES_POST_VOLUME_LOOPBACK = 1, | ||
} | ||
} |
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14 changes: 14 additions & 0 deletions
14
DirectN/DirectN/Generated/AUDIO_ENVIRONMENT_STATE_CHANGE_NOTIFICATION.cs
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// generated from <Windows SDK Path>\um\audioengineextensionapo.h | ||
using System; | ||
using System.Runtime.InteropServices; | ||
using PROPERTYKEY = DirectN._tagpropertykey; | ||
|
||
namespace DirectN | ||
{ | ||
[StructLayout(LayoutKind.Sequential)] | ||
public partial struct AUDIO_ENVIRONMENT_STATE_CHANGE_NOTIFICATION | ||
{ | ||
public IntPtr propertyStore; | ||
public PROPERTYKEY propertyKey; | ||
} | ||
} |
12 changes: 12 additions & 0 deletions
12
DirectN/DirectN/Generated/AcousticEchoCanceller_Reference_Input.cs
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// generated from <Windows SDK Path>\um\audioengineextensionapo.h | ||
using System.Runtime.InteropServices; | ||
|
||
namespace DirectN | ||
{ | ||
[StructLayout(LayoutKind.Sequential)] | ||
public partial struct AcousticEchoCanceller_Reference_Input | ||
{ | ||
public APOInitSystemEffects3 apoInitSystemEffects; | ||
public APO_REFERENCE_STREAM_PROPERTIES streamProperties; | ||
} | ||
} |
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