You can find out more info in the documentation
The wally package can be found here
Current Features
- Support for animating bones
- A more realistic and customizable wind solution
- Support for global wind (MatchWorkspaceWind Attribute)
- A faster, dynamic and more accurate frustum culling solution (The bounding box of all bones is now checked)
- Detailed documentation and API
- Runtime debug ui (Debug Attribute)
- Cleaner code base
- Collision support
- Rotational constraint to limit the rotation between a bone and its parent
- More constraints (Distance, Rope and Spring)
There is a demo place which has colliders and over 170 SmartBone objects setup.
If you wish to take the source code directly from the repository then take it from src-build
as this is the optimized build.
You can find the plugins here:
Collider Creator
SmartBone Editor
Preferably you follow this Commit Convention And detail your thought process and reasoning in pr's. You can also find out what is being worked on in the trello
When creating an issue if you can provide a reproduction file or reproduction steps it would be greatly appreciated. Feature requests via issues are also helpful, a good example of a well structured feature request is this