Fix for instance culling on Intel GPUs #1
Merged
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Description of Change(s)
The fix for drawingCoord needs the strides to be a multiple of 32 bytes, but the existing code rounded to 4 uint32_t's, which is 16 bytes. This was working correctly for non-culled drawing because the drawCoords were a multiple of 16 and 32 bytes. But instanced culling threw this off and needed to be padded more.
I also moved things around a little to make it cleaner, but this is purely subjective and optional to the fix.
Fixes Issue(s)