Releases: sizlo/SwingGame
Report 1.1
Fix minor issues in 1.0 like typos.
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Words in headers: 120
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Number of headers: 58
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text+headers+captions (#headers/#floats/#inlines/#displayed)
107+11+0 (2/0/0/0) top
143+1+22 (1/1/0/0) Chapter: Introduction
31+1+0 (1/0/0/0) Chapter: Context
170+2+0 (1/0/0/0) Section: Project Description
23+2+0 (1/0/0/0) Section: Existing Technologies
303+12+0 (4/0/0/0) Subsection: Game Frameworks
272+8+18 (5/3/0/0) Subsection: Games
39+1+0 (1/0/0/0) Chapter: Design
22+1+0 (1/0/0/0) Section: Requirements
242+1+0 (1/0/0/0) Subsection: Features
57+1+0 (1/0/0/0) Subsection: Conventions
10+2+0 (1/0/0/0) Section: Technologies Used
89+1+0 (1/0/0/0) Subsection: Language
49+1+0 (1/0/0/0) Subsection: Tools
206+1+6 (1/1/0/0) Subsection: Libraries
14+2+0 (1/0/0/0) Section: Game Design
72+1+0 (1/0/0/0) Subsection: Objective
101+2+0 (1/0/0/0) Subsection: Player Actions
113+2+0 (1/0/0/0) Subsection: Other Thoughts
35+1+0 (1/0/0/0) Chapter: Development
154+2+0 (1/0/0/0) Section: SFML Abstractions
38+1+0 (1/0/0/0) Section: Modules
1853+13+193 (6/12/7/0) Subsection: Game Framework
1179+7+134 (5/7/4/0) Subsection: SwingGame
15+1+0 (1/0/0/0) Chapter: Evaluation
69+2+0 (1/0/0/0) Section: External Testing
344+15+0 (6/4/0/0) Subsection: Feedback
51+4+0 (1/0/0/0) Section: Use In Other Projects
114+2+5 (1/1/0/0) Subsection: Particle System
111+3+7 (1/1/0/0) Subsection: Tick Tack Toe
34+3+0 (1/0/0/0) Chapter: Reflection and Conclusion
244+1+0 (1/0/0/0) Section: Objectives
299+2+0 (1/0/0/0) Section: Lessons Learned
201+2+0 (1/0/0/0) Section: Future Improvements
47+2+0 (1/0/0/0) Section: Source Code
0+6+36 (1/9/0/0) Chapter: Appendix A: The Levels of SwingGame
Screencast 1.0
First intended final edit of the project screencast.
Report 1.0
First intended final draft of the project report.
TexCount:
File: /tmp/tswc_tex
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Words in text: 6851
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Number of headers: 58
Number of floats/tables/figures: 39
Number of math inlines: 11
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107+11+0 (2/0/0/0) top
143+1+22 (1/1/0/0) Chapter: Introduction
31+1+0 (1/0/0/0) Chapter: Context
170+2+0 (1/0/0/0) Section: Project Description
23+2+0 (1/0/0/0) Section: Existing Technologies
303+12+0 (4/0/0/0) Subsection: Game Frameworks
272+8+18 (5/3/0/0) Subsection: Games
39+1+0 (1/0/0/0) Chapter: Design
22+1+0 (1/0/0/0) Section: Requirements
242+1+0 (1/0/0/0) Subsection: Features
57+1+0 (1/0/0/0) Subsection: Conventions
10+2+0 (1/0/0/0) Section: Technologies Used
89+1+0 (1/0/0/0) Subsection: Language
49+1+0 (1/0/0/0) Subsection: Tools
205+1+6 (1/1/0/0) Subsection: Libraries
14+2+0 (1/0/0/0) Section: Game Design
72+1+0 (1/0/0/0) Subsection: Objective
101+2+0 (1/0/0/0)
Subsection: Player Actions
113+2+0 (1/0/0/0) Subsection: Other Thoughts
35+1+0 (1/0/0/0) Chapter: Development
154+2+0 (1/0/0/0) Section: SFML Abstractions
38+1+0 (1/0/0/0) Section: Modules
1853+13+193 (6/12/7/0) Subsection: Game Framework
1179+7+134 (5/7/4/0) Subsection: SwingGame
15+1+0 (1/0/0/0) Chapter: Evaluation
69+2+0 (1/0/0/0) Section: External Testing
345+15+0 (6/4/0/0) Subsection: Feedback
51+4+0 (1/0/0/0) Section: Use In Other Projects
114+2+5 (1/1/0/0) Subsection: Particle System
111+3+7 (1/1/0/0) Subsection: Tick Tack Toe
34+3+0 (1/0/0/0) Chapter: Reflection and Conclusion
244+1+0 (1/0/0/0) Section: Objectives
299+2+0 (1/0/0/0) Section: Lessons Learned
201+2+0 (1/0/0/0) Section: Future Improvements
47+2+0 (1/0/0/0) Section: Source Code
0+6+36 (1/9/0/0) Chapter: Appendix A: The Levels of SwingGame
Screencast Draft 0.2
Second draft of screencast
Screencast Draft 0.1
First rough edit of the project screencast.
Report Draft 0.2
Draft of the final report for this project after approximately 2 weeks work.
Output of TeXcount script:
Encoding: utf8
Words in text: 6777
Words in headers: 118
Words outside text (captions, etc.): 403
Number of headers: 57
Number of floats/tables/figures: 31
Number of math inlines: 11
Number of math displayed: 0
Subcounts:
text+headers+captions (#headers/#floats/#inlines/#displayed)
79+11+0 (2/0/0/0) top
143+1+22 (1/1/0/0) Chapter: Introduction
31+1+0 (1/0/0/0) Chapter: Context
170+2+0 (1/0/0/0) Section: Project Description
23+2+0 (1/0/0/0) Section: Existing Technologies
303+12+0 (4/0/0/0) Subsection: Game Frameworks
272+8+0 (5/0/0/0) Subsection: Games
39+1+0 (1/0/0/0) Chapter: Design
22+1+0 (1/0/0/0) Section: Requirements
242+1+0 (1/0/0/0) Subsection: Features
57+1+0 (1/0/0/0) Subsection: Conventions
10+2+0 (1/0/0/0) Section: Technologies Used
89+1+0 (1/0/0/0) Subsection: Language
49+1+0 (1/0/0/0) Subsection: Tools
206+1+6 (1/0/0/0) Subsection: Libraries
14+2+0 (1/0/0/0) Section: Game Design
72+1+0 (1/0/0/0) Subsection: Objective
101+2+0 (1/0/0/0) Subsection: Player Actions
113+2+0 (1/0/0/0) Subsection: Other Thoughts
35+1+0 (1/0/0/0) Chapter: Development
154+2+0 (1/0/0/0) Section: SFML Abstractions
38+1+0 (1/0/0/0) Section: Modules
1853+13+193 (6/12/7/0) Subsection: Game Framework
1179+7+134 (5/7/4/0) Subsection: SwingGame
15+1+0 (1/0/0/0) Chapter: Evaluation
69+2+0 (1/0/0/0) Section: External Testing
345+15+0 (6/0/0/0) Subsection: Feedback
51+4+0 (1/0/0/0) Section: Use In Other Projects
114+2+5 (1/1/0/0) Subsection: Particle System
111+3+7 (1/1/0/0) Subsection: Tick Tack Toe
34+3+0 (1/0/0/0) Chapter: Reflection and Conclusion
244+1+0 (1/0/0/0) Section: Objectives
299+2+0 (1/0/0/0) Section: Lessons Learned
201+2+0 (1/0/0/0) Section: Future Improvements
0+6+36 (1/9/0/0) Chapter: Appendix A: The Levels of SwingGame
Report Draft 0.1
Draft of the final report for this project after approximately 1 weeks work.
Output of TeXcount script:
Encoding: utf8
Words in text: 2959
Words in headers: 78
Words outside text (captions, etc.): 193
Number of headers: 41
Number of floats/tables/figures: 12
Number of math inlines: 7
Number of math displayed: 0
Subcounts:
text+headers+captions (#headers/#floats/#inlines/#displayed)
79+6+0 (2/0/0/0) top
31+1+0 (1/0/0/0) Chapter: Context
170+2+0 (1/0/0/0) Section: Project Description
23+2+0 (1/0/0/0) Section: Existing Technologies
303+12+0 (4/0/0/0) Subsection: Game Frameworks
272+8+0 (5/0/0/0) Subsection: Games
0+1+0 (1/0/0/0) Chapter: Design
0+1+0 (1/0/0/0) Section: Requirements
0+1+0 (1/0/0/0) Subsection: Features
0+2+0 (1/0/0/0) Section: Technologies Used
0+1+0 (1/0/0/0) Subsection: Language
0+1+0 (1/0/0/0) Subsection: Libraries
0+2+0 (1/0/0/0) Section: Game Design
35+1+0 (1/0/0/0) Chapter: Development
154+2+0 (1/0/0/0) Section: SFML Abstractions
38+1+0 (1/0/0/0) Section: Modules
1854+13+193 (6/12/7/0) Subsection: Game Framework
0+6+0 (4/0/0/0) Subsection: SwingGame
0+1+0 (1/0/0/0) Chapter: Evaluation
0+2+0 (1/0/0/0) Section: External Testing
0+4+0 (1/0/0/0) Section: Use In Other Projects
0+3+0 (1/0/0/0) Chapter: Reflection and Conclusion
0+1+0 (1/0/0/0) Section: Achievements
0+2+0 (1/0/0/0) Section: Lessons Learned
0+2+0 (1/0/0/0) Section: Future Improvements
SwingGame ProjectHandIn
The archive handed in for my project.
SwingGame v0.3
SwingGame v0.3
Please report bugs to the issue tracker at https://github.com/sizlo/SwingGame
Any feedback that is not a bug can be sent to [email protected]
Chagelog
- New swing type which pulls the player towards the anchor point
- Add keys which have to be collected for a goal to be open
- New levels for each of these mechanics
Previous release notes
SwingGame v0.2
SwingGame v0.2
Please report bugs to the issue tracker at https://github.com/sizlo/SwingGame
Any feedback that is not a bug can be sent to [email protected]
Chagelog
- Game pauses/unpauses on focus gained/lost
- Updated to using SFML 2.2, fixed game window not focusing when the viewport was clicked (bug #1)
- User can now change window size and activate fullscreen mode in config.xml (bug #2)
- Front end menu remembers the last level the user entered
- Levels 4 and 5 have switched to better represent their difficulty
- Levels are now timed and the users best time is recorded
- Jumping now has a cooldown of 1.5s