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Releases: sizlo/SwingGame

Report 1.1

27 Apr 15:24
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Fix minor issues in 1.0 like typos.

TexCount:
Encoding: utf8
Words in text: 6851
Words in headers: 120
Words outside text (captions, etc.): 421
Number of headers: 58
Number of floats/tables/figures: 39
Number of math inlines: 11
Number of math displayed: 0
Subcounts:
text+headers+captions (#headers/#floats/#inlines/#displayed)
107+11+0 (2/0/0/0) top
143+1+22 (1/1/0/0) Chapter: Introduction
31+1+0 (1/0/0/0) Chapter: Context
170+2+0 (1/0/0/0) Section: Project Description
23+2+0 (1/0/0/0) Section: Existing Technologies
303+12+0 (4/0/0/0) Subsection: Game Frameworks
272+8+18 (5/3/0/0) Subsection: Games
39+1+0 (1/0/0/0) Chapter: Design
22+1+0 (1/0/0/0) Section: Requirements
242+1+0 (1/0/0/0) Subsection: Features
57+1+0 (1/0/0/0) Subsection: Conventions
10+2+0 (1/0/0/0) Section: Technologies Used
89+1+0 (1/0/0/0) Subsection: Language
49+1+0 (1/0/0/0) Subsection: Tools
206+1+6 (1/1/0/0) Subsection: Libraries
14+2+0 (1/0/0/0) Section: Game Design
72+1+0 (1/0/0/0) Subsection: Objective
101+2+0 (1/0/0/0) Subsection: Player Actions
113+2+0 (1/0/0/0) Subsection: Other Thoughts
35+1+0 (1/0/0/0) Chapter: Development
154+2+0 (1/0/0/0) Section: SFML Abstractions
38+1+0 (1/0/0/0) Section: Modules
1853+13+193 (6/12/7/0) Subsection: Game Framework
1179+7+134 (5/7/4/0) Subsection: SwingGame
15+1+0 (1/0/0/0) Chapter: Evaluation
69+2+0 (1/0/0/0) Section: External Testing
344+15+0 (6/4/0/0) Subsection: Feedback
51+4+0 (1/0/0/0) Section: Use In Other Projects
114+2+5 (1/1/0/0) Subsection: Particle System
111+3+7 (1/1/0/0) Subsection: Tick Tack Toe
34+3+0 (1/0/0/0) Chapter: Reflection and Conclusion
244+1+0 (1/0/0/0) Section: Objectives
299+2+0 (1/0/0/0) Section: Lessons Learned
201+2+0 (1/0/0/0) Section: Future Improvements
47+2+0 (1/0/0/0) Section: Source Code
0+6+36 (1/9/0/0) Chapter: Appendix A: The Levels of SwingGame

Screencast 1.0

25 Apr 11:28
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First intended final edit of the project screencast.

Report 1.0

25 Apr 11:22
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First intended final draft of the project report.

TexCount:
File: /tmp/tswc_tex
Encoding: utf8
Words in text: 6851
Words in headers: 120
Words outside text (captions, etc.): 421
Number of headers: 58
Number of floats/tables/figures: 39
Number of math inlines: 11
Number of math displayed: 0
Subcounts:
text+headers+captions (#headers/#floats/#inlines/#displayed)
107+11+0 (2/0/0/0) top
143+1+22 (1/1/0/0) Chapter: Introduction
31+1+0 (1/0/0/0) Chapter: Context
170+2+0 (1/0/0/0) Section: Project Description
23+2+0 (1/0/0/0) Section: Existing Technologies
303+12+0 (4/0/0/0) Subsection: Game Frameworks
272+8+18 (5/3/0/0) Subsection: Games
39+1+0 (1/0/0/0) Chapter: Design
22+1+0 (1/0/0/0) Section: Requirements
242+1+0 (1/0/0/0) Subsection: Features
57+1+0 (1/0/0/0) Subsection: Conventions
10+2+0 (1/0/0/0) Section: Technologies Used
89+1+0 (1/0/0/0) Subsection: Language
49+1+0 (1/0/0/0) Subsection: Tools
205+1+6 (1/1/0/0) Subsection: Libraries
14+2+0 (1/0/0/0) Section: Game Design
72+1+0 (1/0/0/0) Subsection: Objective
101+2+0 (1/0/0/0)

Subsection: Player Actions
113+2+0 (1/0/0/0) Subsection: Other Thoughts
35+1+0 (1/0/0/0) Chapter: Development
154+2+0 (1/0/0/0) Section: SFML Abstractions
38+1+0 (1/0/0/0) Section: Modules
1853+13+193 (6/12/7/0) Subsection: Game Framework
1179+7+134 (5/7/4/0) Subsection: SwingGame
15+1+0 (1/0/0/0) Chapter: Evaluation
69+2+0 (1/0/0/0) Section: External Testing
345+15+0 (6/4/0/0) Subsection: Feedback
51+4+0 (1/0/0/0) Section: Use In Other Projects
114+2+5 (1/1/0/0) Subsection: Particle System
111+3+7 (1/1/0/0) Subsection: Tick Tack Toe
34+3+0 (1/0/0/0) Chapter: Reflection and Conclusion
244+1+0 (1/0/0/0) Section: Objectives
299+2+0 (1/0/0/0) Section: Lessons Learned
201+2+0 (1/0/0/0) Section: Future Improvements
47+2+0 (1/0/0/0) Section: Source Code
0+6+36 (1/9/0/0) Chapter: Appendix A: The Levels of SwingGame

Screencast Draft 0.2

22 Apr 14:04
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Screencast Draft 0.2 Pre-release
Pre-release

Second draft of screencast

Screencast Draft 0.1

19 Apr 20:58
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Screencast Draft 0.1 Pre-release
Pre-release

First rough edit of the project screencast.

Report Draft 0.2

12 Apr 15:50
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Report Draft 0.2 Pre-release
Pre-release

Draft of the final report for this project after approximately 2 weeks work.

Output of TeXcount script:
Encoding: utf8
Words in text: 6777
Words in headers: 118
Words outside text (captions, etc.): 403
Number of headers: 57
Number of floats/tables/figures: 31
Number of math inlines: 11
Number of math displayed: 0
Subcounts:
text+headers+captions (#headers/#floats/#inlines/#displayed)
79+11+0 (2/0/0/0) top
143+1+22 (1/1/0/0) Chapter: Introduction
31+1+0 (1/0/0/0) Chapter: Context
170+2+0 (1/0/0/0) Section: Project Description
23+2+0 (1/0/0/0) Section: Existing Technologies
303+12+0 (4/0/0/0) Subsection: Game Frameworks
272+8+0 (5/0/0/0) Subsection: Games
39+1+0 (1/0/0/0) Chapter: Design
22+1+0 (1/0/0/0) Section: Requirements
242+1+0 (1/0/0/0) Subsection: Features
57+1+0 (1/0/0/0) Subsection: Conventions
10+2+0 (1/0/0/0) Section: Technologies Used
89+1+0 (1/0/0/0) Subsection: Language
49+1+0 (1/0/0/0) Subsection: Tools
206+1+6 (1/0/0/0) Subsection: Libraries
14+2+0 (1/0/0/0) Section: Game Design
72+1+0 (1/0/0/0) Subsection: Objective
101+2+0 (1/0/0/0) Subsection: Player Actions
113+2+0 (1/0/0/0) Subsection: Other Thoughts
35+1+0 (1/0/0/0) Chapter: Development
154+2+0 (1/0/0/0) Section: SFML Abstractions
38+1+0 (1/0/0/0) Section: Modules
1853+13+193 (6/12/7/0) Subsection: Game Framework
1179+7+134 (5/7/4/0) Subsection: SwingGame
15+1+0 (1/0/0/0) Chapter: Evaluation
69+2+0 (1/0/0/0) Section: External Testing
345+15+0 (6/0/0/0) Subsection: Feedback
51+4+0 (1/0/0/0) Section: Use In Other Projects
114+2+5 (1/1/0/0) Subsection: Particle System
111+3+7 (1/1/0/0) Subsection: Tick Tack Toe
34+3+0 (1/0/0/0) Chapter: Reflection and Conclusion
244+1+0 (1/0/0/0) Section: Objectives
299+2+0 (1/0/0/0) Section: Lessons Learned
201+2+0 (1/0/0/0) Section: Future Improvements
0+6+36 (1/9/0/0) Chapter: Appendix A: The Levels of SwingGame

Report Draft 0.1

04 Apr 15:52
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Report Draft 0.1 Pre-release
Pre-release

Draft of the final report for this project after approximately 1 weeks work.

Output of TeXcount script:
Encoding: utf8
Words in text: 2959
Words in headers: 78
Words outside text (captions, etc.): 193
Number of headers: 41
Number of floats/tables/figures: 12
Number of math inlines: 7
Number of math displayed: 0
Subcounts:
text+headers+captions (#headers/#floats/#inlines/#displayed)
79+6+0 (2/0/0/0) top
31+1+0 (1/0/0/0) Chapter: Context
170+2+0 (1/0/0/0) Section: Project Description
23+2+0 (1/0/0/0) Section: Existing Technologies
303+12+0 (4/0/0/0) Subsection: Game Frameworks
272+8+0 (5/0/0/0) Subsection: Games
0+1+0 (1/0/0/0) Chapter: Design
0+1+0 (1/0/0/0) Section: Requirements
0+1+0 (1/0/0/0) Subsection: Features
0+2+0 (1/0/0/0) Section: Technologies Used
0+1+0 (1/0/0/0) Subsection: Language
0+1+0 (1/0/0/0) Subsection: Libraries
0+2+0 (1/0/0/0) Section: Game Design
35+1+0 (1/0/0/0) Chapter: Development
154+2+0 (1/0/0/0) Section: SFML Abstractions
38+1+0 (1/0/0/0) Section: Modules
1854+13+193 (6/12/7/0) Subsection: Game Framework
0+6+0 (4/0/0/0) Subsection: SwingGame
0+1+0 (1/0/0/0) Chapter: Evaluation
0+2+0 (1/0/0/0) Section: External Testing
0+4+0 (1/0/0/0) Section: Use In Other Projects
0+3+0 (1/0/0/0) Chapter: Reflection and Conclusion
0+1+0 (1/0/0/0) Section: Achievements
0+2+0 (1/0/0/0) Section: Lessons Learned
0+2+0 (1/0/0/0) Section: Future Improvements

SwingGame ProjectHandIn

22 Mar 12:39
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The archive handed in for my project.

SwingGame v0.3

07 Mar 14:51
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SwingGame v0.3 Pre-release
Pre-release

SwingGame v0.3

Please report bugs to the issue tracker at https://github.com/sizlo/SwingGame
Any feedback that is not a bug can be sent to [email protected]

Chagelog

  • New swing type which pulls the player towards the anchor point
  • Add keys which have to be collected for a goal to be open
  • New levels for each of these mechanics

Previous release notes

SwingGame v0.2

23 Feb 19:11
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SwingGame v0.2 Pre-release
Pre-release

SwingGame v0.2

Please report bugs to the issue tracker at https://github.com/sizlo/SwingGame
Any feedback that is not a bug can be sent to [email protected]

Chagelog

  • Game pauses/unpauses on focus gained/lost
  • Updated to using SFML 2.2, fixed game window not focusing when the viewport was clicked (bug #1)
  • User can now change window size and activate fullscreen mode in config.xml (bug #2)
  • Front end menu remembers the last level the user entered
  • Levels 4 and 5 have switched to better represent their difficulty
  • Levels are now timed and the users best time is recorded
  • Jumping now has a cooldown of 1.5s

Previous release notes