Releases: sisby-folk/tinkerers-smithing
Releases · sisby-folk/tinkerers-smithing
v2.7.0
Changes:
- Improved support for upgrading non-damageable items
- Add horse armor upgrading
- Add placeholders for connector
- Port to 1.21
- Add wolf armor, mace
- Use new conventional tags
Full Changelog: v2.6.8...v2.7.0+1.19
2.6.8
Changes:
- Fix an issue where repair recipes could accept extra equipment added to them
- Fix an issue where setting
replace: false
in smithing types had no effect - Stop stripping data subpaths - this changed the semantics of datapacks slightly, but was never documented.
- Fix broken held item tooltip not showing up on forge
Full Changelog: v2.6.7...v2.6.8
2.6.7
Changes:
- Now ships with a config file (
tinkerers_smithing.toml
) - Config allows you to specify "tag substitutions" added by other mods, e.g.
forge:ingots/gold
forminecraft:gold_ingot
, to help TSmithing match crafting recipes to materials.
Fixes:
- Incompatibility with forge causing only 25% of recipes to generate (see above)
Full Changelog: v2.6.6...v2.6.7
2.6.6
2.6.5
Fixed:
- Explicitly check that the #minecraft:planks has entries (as a sample) before allowing ingredient access.
Full Changelog: v2.6.4...v2.6.5
2.6.4
2.6.3
Fixed:
- Add an anti-footgun mixin that prevents accessing ingredients before tags are loaded.
- Hard crash on empty ingredients again.
Full Changelog: v2.6.2...v2.6.3
2.6.2
Fixed:
- Soft error instead of kick when a recipe has an empty ingredient - should hopefully help nail down why ingredients are empty on the client sometimes.
Full Changelog: v2.6.1...v2.6.2
2.6.1
2.6.0
Reworks:
- Refactor all recipe types to use standard reload-time recipes based on the vanilla types.
- Removed all networking from the mod as it's no longer needed.
- Add a system by which players without the mod installed will instead receive vanilla-serialized fallback recipes. These recipes will even appear in EMI, but have slightly less intuitive displays.
- Compile against fabric API / yarn.
- Removed all redirect mixins.
Changes:
- EMI displays for all recipe types are no longer random, and use less animation where possible.
- Split sacrifice upgrade displays into one recipe per resulting durability.
- Manually added tags for netherite sacrifices to use for combined displays of the above.
- Individual recipes can now be manually added or overridden via datapacks thanks to reworks.
- Added a tag to disable "broken" equipment behaviour (aka keepers),
tinkerers_smithing:broken_blacklist
- Removed built-in mod compatibility datapacks (moved to Tinkerer's Quilt)
- Redid the readme! (that's a change, right?)
Fixed:
- Crashing on startup when charm is installed.
- Smithing upgrade recipes overriding trim recipes even when a template is present.
Full Changelog: v2.5.1...v2.6.0