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Releases: sisby-folk/tinkerers-smithing

v2.7.0

26 Aug 07:45
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Changes:

  • Improved support for upgrading non-damageable items
  • Add horse armor upgrading
  • Add placeholders for connector
  • Port to 1.21
    • Add wolf armor, mace
    • Use new conventional tags

Full Changelog: v2.6.8...v2.7.0+1.19

2.6.8

28 Apr 05:32
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Changes:

  • Fix an issue where repair recipes could accept extra equipment added to them
  • Fix an issue where setting replace: false in smithing types had no effect
  • Stop stripping data subpaths - this changed the semantics of datapacks slightly, but was never documented.
  • Fix broken held item tooltip not showing up on forge

Full Changelog: v2.6.7...v2.6.8

2.6.7

31 Jan 04:05
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Changes:

  • Now ships with a config file (tinkerers_smithing.toml)
  • Config allows you to specify "tag substitutions" added by other mods, e.g. forge:ingots/gold for minecraft:gold_ingot, to help TSmithing match crafting recipes to materials.

Fixes:

  • Incompatibility with forge causing only 25% of recipes to generate (see above)

Full Changelog: v2.6.6...v2.6.7

2.6.6

31 Jan 01:35
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Fixed:

  • Mod failing to load on quilt due to FAPI mixins

Full Changelog: v2.6.5...v2.6.6

2.6.5

29 Jan 04:56
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Fixed:

  • Explicitly check that the #minecraft:planks has entries (as a sample) before allowing ingredient access.

Full Changelog: v2.6.4...v2.6.5

2.6.4

29 Jan 03:11
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Fixed:

  • Only detect ingredients with tag entries as footguns

Full Changelog: v2.6.3...v2.6.4

2.6.3

29 Jan 02:01
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Fixed:

  • Add an anti-footgun mixin that prevents accessing ingredients before tags are loaded.
  • Hard crash on empty ingredients again.

Full Changelog: v2.6.2...v2.6.3

2.6.2

29 Jan 00:25
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Fixed:

  • Soft error instead of kick when a recipe has an empty ingredient - should hopefully help nail down why ingredients are empty on the client sometimes.

Full Changelog: v2.6.1...v2.6.2

2.6.1

28 Jan 08:59
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Fixed:

  • Crashing when an item has an empty repair material #33

Full Changelog: v2.6.0...v2.6.1

2.6.0

25 Jan 07:23
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Reworks:

  • Refactor all recipe types to use standard reload-time recipes based on the vanilla types.
  • Removed all networking from the mod as it's no longer needed.
  • Add a system by which players without the mod installed will instead receive vanilla-serialized fallback recipes. These recipes will even appear in EMI, but have slightly less intuitive displays.
  • Compile against fabric API / yarn.
  • Removed all redirect mixins.

Changes:

  • EMI displays for all recipe types are no longer random, and use less animation where possible.
  • Split sacrifice upgrade displays into one recipe per resulting durability.
  • Manually added tags for netherite sacrifices to use for combined displays of the above.
  • Individual recipes can now be manually added or overridden via datapacks thanks to reworks.
  • Added a tag to disable "broken" equipment behaviour (aka keepers), tinkerers_smithing:broken_blacklist
  • Removed built-in mod compatibility datapacks (moved to Tinkerer's Quilt)
  • Redid the readme! (that's a change, right?)

Fixed:

  • Crashing on startup when charm is installed.
  • Smithing upgrade recipes overriding trim recipes even when a template is present.

Full Changelog: v2.5.1...v2.6.0