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A visual graph editor, with automatic layout
sinelaw/graphui
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Graphui -------- An attempt to implement Graphui using some sort of FRP framework. Key Bindings ============ a = Add New Nodes Mouse Click = Select Element. (Connect two nodes by clicking on source and then on destination.) Problems / TODO: ================ * Use more samples on longer bezier lines * Fork dot generation to a different thread * Add width and antialiasing control to drawingcombinators * Update to use GL.GLdouble instead of Double whenever we pass stuff to Draw library. Then, use the version of the library that doesn't do any "convReal" - it uses GL.GLdouble instead of Double everywhere. This really improves performance. * How to 'sample' the display at sane intervals regardless of the event activity going on? (Yampa question) * Use Yampa.Utilities.sample? For now I'm using an IORef to measure time since last render * Use clustered graphs to allow grouping (clustering) of nodes or parts of the graph
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A visual graph editor, with automatic layout
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