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Adjust fight length distribution for target_error simulations
Before, fight lengths of target_error simulations were skewed towards the extremes (i.e., max_time +- vary_combat_length), instead of approximating an uniform distribution like iteration-based sims do. This commit changes target_error sims to use a randomly uniform variable in the range of max_time +- vary_combat_length to approximate the behavior iteration-based simulations have. This also has the added benefit that in very high target_error values, we now get proper variance of combat time.
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