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New World Order - 1946, 1992:
Prerequisites: Victoria 2 Heart of Darkness 3.03 or 3.04
NWO is a Victoria 2 (Heart of Darkness) mod for strategy game play throughout the Cold War era and the post Soviet fall New World Order of our present day. The mod strives to realistically model the world we live in and the forces forming it.
Major forces shaping history in the period stretching from 1946 to 2092.
- Decolonization - Devolution: End of colonialism and the breakup or nation states based on ethnic communities
- Globalization: International organization potentially forming unitarian super states like the European Unions.
- POP's is power, the rise of the populous asian nations vs. demographic collapse in initially Europe and Japan.
The mod features game play from 1946 to 2092. There to start dates 1946 and 1992.
Playing the Cold War and decolonization. Germany is divided in between the victorious nations from World War 2, The United States the Soviet Union the UK and France. In south of Europe a power struggle in between columnists and governments is raging. Italy is balancing between Communism and a the Western Democratic from of government. In Greece a civil war is raging with communists in the north and government control in the south. The East Europe is under Stalin-Soviet control. In Asia Iran is struggling to regain control over the northern part of the county. China is engulfed in the Chinese Civil War in between the nationalists KMT and communists. Manchuria is Occupied by the Soviet Union and Korea is divided between the United States and the Russians. Japan is under American domination. The Vietminh has rebelled against their French colonial overlords. And in South East Asia the Dutch are struggling to maintain control over their empire. The British still rule there colonial realm, but Indian independence is around the corner. Besides south Africa then the African continent is still on the colonial rule. Most of the Americas are in the US sphere of infuence as well as large part of Europe and the Middle East. In Central Asia and East Europe the Soviets dominate. In Europe milions or of people that are on the move the Germans are being expelled from there ancestral lands in the East and Poles, Ukrainians, Belorussians are being exchanged across new postwar borders. In Palestine Jewish Zionists are working to establish a Jewish state. This is the American Century.
The second start date 1992 The New World Order, features history from the collapse of the Eastern bloc. In the beginning it appears like the United States is the sole remaining super but in the east that the populous nation are on the rice, China and India are waiting to assume the prime role in the world once their economies growth to their full potential. This is a time of globalization. Nations joins what initially are trade blocks, and eventually in some cases large centralized union states like the European Union, the South American Union and the African Union. The rise of political Islam looms around the corner.
Military units have been upgraded to reflect modern warfare.
Army and Naval Units:
There is a balance in-between long range heavy ships like carriers, and smaller torpedo ships like submarines, that are cheaper and may inflict massive damage on the large chips. Larger chips needs smaller vessels as screening units to protect them.
Carrier Battle Group
- 1 carrier
- 2 cruiser
- 2 destroyer
- 2 frigate
- 1 submarine
- 2 transportship
Lines
Two armes facing eachpther in Victora 2 are placed in two lines. 1:st line driectly engaging enemy troops. 2:nd line providing support. As your first line troops gets destroued, they are refilled by second line troops.
Width
Width is the number of regiments that can be placed besides each other. In Vic2 widest possible is 30 regiments. The width is reduced depending on terrain. As illustrated below
Flanks
A unit engage units immediately in-front of them. If you are unable to fill the full width of the battle field; at the edge of your 1:st line your troops are exposed to flank attack by mobile units. See figure above.
In core Victoria 2 army units have the principal properties
- Attack/defence
- Range - ability as 2:nd line regiment engage the enemy.
- Mobility - ability to flank attack exposed enemy flank troops.
There are two principal types of units. Support units (air and artillery) that are second line, weak in defense but with firepower and range being able to engage the enemy protected in the second line. And first line troops with better defense.
You needs to keep reserves to fill your first line as troops get depleted in battle. The number of units engaged in a battle depends on the battle width. In a wide battle a total of 60 regiments(12 div) may be engaged at one time. If the battlefield is wide, and you do not have enough troops to cover the full front-line, you risk exposing second line troops to first line attack, and also opens flanking maneuver by your enemy. Motorized units have the ability to attack multiple facing tiles. As the game progresses units with bth defence and mobility becomes available.
A Division is a balanced group of 5 regiments with regards to attack/defence, range and mobility;
Division
- 4 regiments = regiments tank 50% / mech 50%
- 1 artillery regiment
- 4 regiments
- 1 motorized_infantry regiment
In NWO being a “nuclear power” means having the full deterrent capability.
Becoming a nuclear power is a process in several steps.
Country has tech knowledge to make the bomb. Tech: cold war Country has the invention atomic bomb. Invention: the atomic bomb Once you have the invention, you may either join the non_proliferation_treaty (signed 1968), or reject it. Secondary and GP ai countries may reject the non_proliferation_treaty, depending in jingoism support in the nation. Non allied GP’s will reject it. If you rejected the non proliferation treaty, you may by decision start to develop the bomb if you are at least a secondary power. country modifier: and flag develop_atomic_bomb. It takes c.15 years to develop it. Once you have developed the bomb, you may by decision make it: Country modifier: has_the_atomic_bomb If you become a GP, you may decide to become a nuclear_power.
Real world 1992
Nuclear Powers - with mutual destruction capability, the nuclear triad - Country modifier: nuclear_power * US * Russia * China * France * UK
Atomic bomb nations - Country modifier: has_the_atomic_bomb * India * Israel * (South Africa)
Real world 1946
Atomic bomb nations - Country modifier: has_the_atomic_bomb * US
Effects of having the Atomic bomb has_the_atomic_bomb: If you are at war with a neighboring country and more then a percentage of your provinces is occupied you may use the bomb. This is an reoccurring event that will cause critical disarray among your enemies troops.
nuclear_power: If you are at war with any nation and more then a percentage of your provinces is occupied you may force status quo peace with all countries you are at war with. In case of US, China and Russia, this protection will extend to any allied nation (i.e. member of NATO, ANZUS, Warsaw Pact…).
There are two types of military pacts in NWO.
Defense union: which is part of the trade block globalization, without direct military consequence. The capital province gets the modifier: defence_union
Military Alliance: Military Alliances are in most cases continent bound - listed below. In order to be part of an alliance you need to be a GP or in a sphere of interest of a GP. A sphere member joining an alliance is by decision. A GP forming, joining or leaving an alliance is by event.
Military Alliances:
- NATO: Europe+Canada+US (democratic)
- Inter-American Treaty of Reciprocal Assistance: North,South America+US (democratic)
- Warsaw Pact: Europe+Soviet (proletarian dictatorship)
- CSTO: Russia+non GP neighbors (any, not proletarian dictatorship)
- ANZUS: Oceania+US (democratic)
- SCO: Asia+Russia+China (any)
The military protection of an alliance is the generic protection of being in a sphere. Or in case of two GP’s by the direct alliance formed, by event.
There are several nation that has static border conflicts of minor territories. These tensions leads to a permanent state of potential military confrontation. The decision International Court of Justice removes the casus belli and facilitates better neighborly relations.
There are two The Decolonization chain sets:
Static chain
Individual country event following real history pathway of devolution.
Dynamic chain
This Decolonization chain of events starts with a general discontent by non primary/accepted cultures - similar to vanilla Victoria 2 nationalist movement chain, only that in NWO that chain has been extended to include colonial provinces and vassal nations - where being colonial significantly strengthens the decolonization drive. Consciousness and militancy makes colonial or other non-core provinces more likely to demand autonomy
- Demand Autonomy
- Separatists demands freedom
As colonial master you may now, step back on your promise, or for fill it giving the colonial nation independence. If the province is colonial and has been denied independence, the discontent will turn into colonial unrest.
- Colonial unrest in province..
Debt extortion
If a colonial power (UK, Holland, France and Belgium) gets to the point of loosing some control to rebels, the US will get involved. The US has large WW2 direct and indirect debt demands on those nations, and is given the decision to demand immediate repayment. If the colonial nation can't cough up 1 mil gold, they will go bankrupt. Once in bankruptcy any colonial province with colonial_unrest lost to Rebels will force you to release them.
As a colonial power you can counter this by paying of the debt forhand.
There are three mechanism for ending the eastern block:
- Soviet goes bankrupt
- Weakening the Eastern bloc by the Soviet communist regimes falling and the Soviet losing in confrontation with the west. Measured by the counter: soviet_control_cee
- Militancy 8+
- Any communist county leaves the eastern block (any county becoming communist strengths it).
- Soviet fails to establish communist regimes in Greece and Italy in the aftermath of WW2.
- Germany is divided.\n- Soviet/East Germany fails to gain control over Berlin in the Berlin Crisis
- Yugoslavia, Czechoslovakia and Hungary manages to break out of Soviet sphere of vassals in the Stalin-Tiot split, Prague Spring / Hungarian Revolution
- Soviet fails in asserting there position in the Cuban missile crisis.
- South Korea remains free.
- Soviet is unable to crush the Solidarity moment in Poland.
These are the events for the Fall of the USSR
Losing soviet_control_cee results in the event: "Structural Weaknesses of the Eastern Bloc". Which triggers the appointment of Mikhail Gorbachev.
Also the USSR going bankrupt will trigger the appointment of Mikhail Gorbachev. Gorbachev leads to increasing millitancy which eventually triggers "Regime bends under dissent". Also High militancy of other reasons will results in the event: "Regime bends under dissent"
The "Regime bends under dissent" will set the flag autumn_of_nations, that sets in motion the democratization in eastern europe, and eventual dissolution of USSR. As USSR you may try and stem this development by supporting the "August Coup".
The Fall of USSR is finalized with the Belavezha Accords.
Globalization is the process in a new democratic globalized world of diminish of the (culture based) national state. Whereupon countries gives ups their sovereignty in a series of steps - listed below, ending up as part of a superstate. The pathway to a union starts with the ambition to join a trade community. Once you are part of the trade block, integration continues, towards the ultimate goal of a union.
A sovereign non aligned nation starts by having an ambition to enter a into a mutually beneficial trade relation with a economically and for most politic ideological close democratic nations in a potential trade block. This is an election events where parts of the liberal political establishment express this free trade vision. [trade_block_ambition]
A nation with such trade_block_ambition may then decide to realize this ambition to join a specific trade block, by initiating negotiations for a closer cooperation with potential partners. [xxx_ambition].
You can find out the prerequisites for various steps by placing the pointer on the question singe of each decision
Once you have an an open market and ambition to form a trade block you may embark on aching the prerequisites for strengthening the union. Time till next ambitious plan may be proposed in the pathway to a union depends on level of technology and reforms.
These are the decisions that may be taken:
- Single Market
- Currency Union
- Political pact
- Defense pact
What level different nations has reached in the pathway to the union is visible in the diplomacy window, and as modifiers visible in the capital province of the nation.
- Currency Union, the country modifier xxx_currency_union, the chairmanship at the introduction of the Currency Union will in effect hold a permanent chairmanship - by the localisation of the central bank in the country's financial capital. Even thou on the surface the chairmanship is circulated among the members.
- Political pact, with the political pact all nations gets the union tag as core.
- The defense pact is the last step
Vic2 politics revolves around two big desires among pops - the desire for security (social reforms - catered for primarily by socialists) and the desire for freedom (political reform - catered for by liberals), the industrialization and change of population structures drives the pop opinion in a reform direction. Rural populations (framers and aristocrats) in general tend do resist change (catered for by reactionaries, and to some extent conservatives). In the beginning of the game Conservative forces rules and the principal action is to resist or delay reform. If reformed are not preformed dictatorial extreme movements (like communists, fascists or anarchists) will push through the agenda.
These underlying desires among pops continue in the modern age of NWO. But the political response has matured, from resistance to a modern political pragmatism. The social-liberal progressive agenda now holds power - and adopts to opinion swings with regards to reform desire and pendulum in-between the desire for security and freedom. Politics is now formed by the balance in-between the social reform minded (socialist, progressive) republican block and freedom reform minded liberal (including conservatives) block. Green policies are caters for primarily by the social reform minded block. The economy sets a cap on what reforms can be performed - power swings forth and back in-between the blocks - in democracies.
Divine absolute monarchies disappeared in Vic2 days, and fascism has descended in to the graveyard of history since World War 2. In todays world, nationalists sentiments are caters for by populist parties - having a pragmatic view with regards to reforms - following the popular will.
The democratic order may break down in sectarianism, where people starts voting by culture due to societal strain ( unemployment and revanchism, perceived or real discrimination). When a society becomes sectarian people tend to become populist/nationalist as part of the dominant majority. This opens up for an authoritarian dictatorship - if the society gets under stress.
Communism has lost it position as a major solution for an economic system - and overall is a marginalized political force.
Surviving proletarian_dictatorship other are abolished or adopts market socialism.
1990, start date of NWO, islam is the sole world religion they significant following among pops makes a clear and religious based claim on formation of political world. This is mod:ed as pos having muslim religious faith, what else ware would have been conservative or populist becoming traditionalis. Islamic traditionalists, just like the democratic proponents of Universal values of human rights, makes a universal claim for how governance and politics should be done. These two forces are on collision course.
The mod features detailed ethnic map of the world. Pops has been updated and modified to reflect 1946 and 1992 demographics and ethnic diversity. With the Middle East having Sunni, Christian and Shiia Arabs as different ethnic groups cultures. In Africa all major cultures are represented. In the new world north America and South America and Oceania culture is defined by race.
New World Order has a reworked production system. A number of raw materials has been added. As well as modern consumer goods. Pop needs has been changed to reflect modern consumption patterns. Energy in form of Oil and Gas now are key strategic commodities. Provinces has been updated to reflect modern production patterns.
Raw materials:
Industrial Goods:
Consumer Goods:
Military (and Consumer) Goods:
The picture below displays the trade window.
The world economy needs a set amount of capital for turnover. In vanilla Vic2 money was added by gold mining. In NWO money is added by the IMF and the World Bank (WB). WB and IMF countries produces "credit" in their financial capitals (New York and Frankfurt.a.m). The City of London also produces credit.
All countries may by decision become member of the Buttonwoods institutions. This gives much reduced interest rates.
The IMF/WB may set global interest rates per government type if they agree on the policies. The World Bank may be taken over by a country achieving #1 rank. Any great nation may aspire to control the IMF.
At game start 1992 WB is in the hands of the US, and IMF in the hand of Germany. All countries has a possible decision to takeover the IMF when government has required amount of money and is a great power, by initiating a "Financial Attack".
If the IMF is taken over by a non European nation it will be renamed the New Development Bank.
Sanctions
As a Bruttonwoods credit production nation or greater power you may perform economic warfare on your enemies, by a "Sanction War". In order to generate as a Sanction casus belli you need to not be at war and have relations of less than -100 with your foe. A "Sanctions War" will not result in direct military confrontation (any ongoing war between your countries will be ended), but instead it will remove the target counties access to Buttonwoods cheep credit, and cause a stock market crash.
The number of technologies has been increased from 5x5x6 to 5x5x10
See the github wiki: https://github.com/simsulla/nwomod/wiki#multiplayer
The mod code is hosted at github.
Clone the repository https://github.com/simsulla/nwomod.git in your "Victoria 2" installation directory. You may use any git client (like GitHub for Windows).
You will now have a nwo directory; C:\...\Victoria 2\nwomod
Copy the nwomdo\NWO.mod fiile to the mod directory
C:\...\Victoria 2\mod\NWO.mod
Edit the NWO.mod in notepad++ (or some other text editor) so that the path indicate nwomod in NWO.mod
path = "nwomod/NWO"
Check that the nwomod\NWO\map\default.map has
definitions = "../nwomod/NWO/map/definition.csv"