This script is an extension of Blender Camera Controls Window (by Will Traxler) which is an exension of Blender Camera Controls (by Marc Kusters).
The Controls works if Scene Window is active.
Blender Camera Controls | Blender Camera Controls Window | Blender Camera Controls for Unity |
---|---|---|
- Allows Camera movement only if any object is selected in inspector. | - Creates a new Window named CamControl which needs to be docked in Unity at all times in order for Controls to Work. - Works without selecting any object in the Inspector |
- Doesn't require any Window docking (script runs on Unity startup). - Works without selecting any object in the Inspector |
- Download Script from GitHub
- Paste it here: YourProjectDirectory/Assets/Editor
Note: If you don't have Editor folder in Assets, Create One and name it "Editor" (case sensitive).
Keys | Views |
---|---|
Numpad 1 | Front view |
Control + Numpad 1 | Rear view |
Numpad 2 | Rotate View Down |
Numpad 3 | Right View |
Control + Numpad 3 | Left View |
Numpad 4 | Rotate View Left |
Numpad 5 | Switch between Orthographic and Perspective |
Numpad 6 | Rotate View Right |
Numpad 7 | Top View |
Control + Numpad 7 | Down View |
Numpad 8 | Move View Up |
Numpad . | Center View on Object (only works on objects that have the CanEditMultipleObjects Property) |
Numpad - | Camera Zoom Out |
Numpad + | Camera Zoom In |