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Command: Add
CJ Bell edited this page Oct 7, 2016
·
2 revisions
Adds a toplevel command (e.g. vernacular, definition, tactic) to the given state.
verbose
controls whether out-of-band messages will be generated for the added command (e.g. "foo is assumed" in response to adding "Axiom foo: nat.").
<call val="Add">
<pair>
<pair>
<string>${command}</string>
<int>${editId}</int>
</pair>
<pair>
<state_id val="${stateId}"/>
<bool val="${verbose}"/>
</pair>
</pair>
</call>
- The added command is given a fresh
stateId
and becomes the next "tip".
<value val="good">
<pair>
<state_id val="${newStateId}"/>
<pair>
<union val="in_l"><unit/></union>
<string>${message}</string>
</pair>
</pair>
</value>
- When closing a focused proof (in the middle of a bunch of interpreted commands),
the
Qed
will be assigned a priorstateId
andnextStateId
will be the id of an already-interpreted state that should become the next tip.
<value val="good">
<pair>
<state_id val="${stateId}"/>
<pair>
<union val="in_r"><state_id val="${nextStateId}"/></union>
<string>${message}</string>
</pair>
</pair>
</value>
- Failure:
- Syntax error. Error offsets are with respect to the start of the sentence.
<value val="fail" loc_s="${startOffsetOfError}" loc_e="${endOffsetOfError}"> <state_id val="${stateId}"/> ${errorMessage} </value>
- Another error (e.g. Qed before goal complete)
<value val="fail"><state_id val="${stateId}"/>${errorMessage}</value>