VRChat Face Tracking Unity templates to be used with VRCFaceTracking
- Latest VRCFaceTracking Release
- Avatar with SRanipal, ARKit (Perfect Sync), or Unified Expressions face tracking shapekeys
- Face tracking animations are pointed to the
Body
skinned mesh render by default. If face tracking shapes are on a different skinned mesh render, you will need to change VRCFury component to rewrite animations clips prefix. For example if face tracking shapes are onFace
mesh you will need to rewriteBody
toFace
- Add/Import VRCFury
- Add/Import VRCFT Jerry's Templates from Jerry's VRCFT Templates Listing
- Add face tracking prefab to your avatar located in
Packages/VRCFT - Jerry's Templates/Prefabs
- Uses the corresponding face tracking shapes prefab, if not sure look this Face Tracking Spreadsheet
Detailed setup PDF guide included in the Packages/VRCFT - Jerry's Tempates
folder
Post in #template-help
for advance support on Jerry's Face Tracking Discord
- Modification to the thresholds may be needed for some animation sensitivity for different faces
- Driver, binary, and smooth layer require write defaults ON