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Update to FBInk v1.21.0 #9
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Quite possibly wrong ^^.
Hey, thanks @NiLuJe As you can probably see from the activity of the repo, I haven't exactly been doing much in this area for a while. Looking at some of the changes you've made, I may have to look at bumping the major version to v2.x.x, as it looks like there is some API breakage. Will have a look at the changes in more detail, but first glance looks alright. |
Co-Authored-By: Sherman Perry <[email protected]>
Fun fact: As far as |
I will need to up the major version tag to avoid I was just thinking, have you thought about breaking fbink into separate libraries? Like a base library that plots pixels, and manipulates the framebuffer and eink refreshes, and one that handles printing text/images etc? |
Possibly, vaguely, one day, maybe (i.e., if there's ever a v2 API) :D. But I'm terrible at modularization ^^. |
No, but, seriously, the main issue is the globals: I kind of need at least bits and bobs of it everywhere. In the meantime, the current workaround is the modular buildsystem, f.g., KFMon links to a 50KB minimal build, which essenttially boils down to pixel plotting, refresh, and IBM fixed-cell rendering. |
Fair enough on the v2 API. I have to admit I personally find the single FBConfig struct has gotten so large with so many options that it's gotten rather unwieldy to work with. But this PR probably isn't the place to be discussing hypothetical new API approaches, so I'll leave it there. We can always have a chat on the FBInk repo at some point if you so desire. |
I'll definitely take you up on that offer if the time comes, because the
only thing I can think of right now is an even gnarlier context struct,
with deep nesting to break FBinkConfig into logical units (f.g.,
ctx.cfg.ot, ctx.cfg.common, ctx.cfg.init, etc.).
Some of the boolean fields could also probably be merged in a bitmask, but I'm not sure that'd be a great usability trade-off...
Aaaaanyways, back to your scheduled programming ^^.
…On Sun, Feb 2, 2020, 07:13 Sherman Perry ***@***.***> wrote:
Fair enough on the v2 API. I have to admit I personally find the single
FBConfig struct has gotten so large with so many options that it's gotten
rather unwieldy to work with.
But this PR probably isn't the place to be discussing hypothetical new API
approaches, so I'll leave it there. We can always have a chat on the FBInk
repo at some point if you so desire.
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BTW, I'm finally rebuilding my linux dev VM that I accidentally nuked a while back, so I'll be able to test this in the near future. (It was a mistake of me thinking I was setting up a new VM, when I accidentally booted into an existing VM...) Currently setting up koxtoolchain. That will probably take nearly an hour. |
This keeps the linter happy, and helps with auto generated docs
Fixed a couple of compilation errors. Also, although not part of this particular PR, I've added and fixed some comments on exported types and methods. Comments before exported types/methods are not quite as ad-hoc as they may appear. The comment should begin with the exported type/method name. This all ties into how the documentation is generated. And keeps the linter happy... |
Well it runs on my H2O, so merge time it is :) |
The usual deal ;).
Except I attempted to implement GetLastRect, so you might want to double-check that (c.f., the last two commits), because I basically have no idea what I'm doing :D.